Histórico de Commits

Autor SHA1 Mensagem Data
  Marko Pintera 2c483382f8 Added DX9 and OpenGL video mode infos há 11 anos atrás
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine há 11 anos atrás
  Marko Pintera 3f992cf16f Tested GameObject serialization/deserialization (And cloning) há 12 anos atrás
  Marko Pintera da4647aaff Better handling when deserializing invalid game object handles há 12 anos atrás
  Marko Pintera 1fafaa92a6 A lot more work on GameObject serialization há 12 anos atrás
  Marko Pintera e41a0a35ea GameObjectMnaager stores game object handles instead of pointers há 12 anos atrás
  Marko Pintera 46094b3bfa Fixed some issues with RTTI plain value setter/getters (any_cast wasn't able to cast to base types, so I had to encapsulate things a bit further) há 12 anos atrás
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace há 12 anos atrás
  Marko Pintera 6f31de4b3e GameObjectHandle now uses a raw pointer instead of a shared one há 12 anos atrás
  Marko Pintera b75ee7ad4a GameObjects now use handles há 12 anos atrás
  Marko Pintera 54c08871e0 Renamed handles and add GameObject handles há 12 anos atrás