Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera bdd14c8080 More documentation %!s(int64=11) %!d(string=hai) anos
  Marko Pintera cf1081eeeb More documentation %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 75b0d168ec OpenGL finally works again %!s(int64=11) %!d(string=hai) anos
  Marko Pintera b4a4f95110 Added TaskScheduler and ported Resources to it (untested) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 041e8822fb Fixed an issue where AsyncOps werent properly forwarded to some core thread methods %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 044b85e1e0 Ensuring that texture fields are immutable (WIP for DX9 and DX11) %!s(int64=12) %!d(string=hai) anos
  Marko Pintera d8d41821ad Improved performance of static Texture write updates %!s(int64=12) %!d(string=hai) anos
  Marko Pintera a1f31053f5 Add an option to discard buffer contents upon writing %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 8737226e5f Added a dummy texture and a dummy mesh %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 86e70a3b26 Ported all CoreObjects to use custom allocators %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 5a64dff9db CoreGpuObject -> CoreObject %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) %!s(int64=13) %!d(string=hai) anos