Marko Pintera
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b237180972
More documentation
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11 лет назад |
Marko Pintera
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 лет назад |
Marko Pintera
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 лет назад |
Marko Pintera
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df225bbba5
Ported remaining new/delete calls to the new system
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12 лет назад |
Marko Pintera
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 лет назад |
Marko Pintera
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54c08871e0
Renamed handles and add GameObject handles
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12 лет назад |
Marko Pintera
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86e70a3b26
Ported all CoreObjects to use custom allocators
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12 лет назад |
Marko Pintera
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89658aa9eb
All shaders are loaded from files
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13 лет назад |
Marko Pintera
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2de43e95a4
Gpu program include importer
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13 лет назад |
Marko Pintera
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fda3ca2150
Fixed multiple exceptions and deadlocks that were happening when attempting to exit the application
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13 лет назад |
Marko Pintera
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0cce766a49
Added HLSL and RenderSystem factories
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13 лет назад |
Marko Pintera
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655f82b5a4
Removing unused stuff from GpuPrograms
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13 лет назад |
Marko Pintera
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9d0b41f349
More work on multithreading. Actually managed to reach the main loop now.
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13 лет назад |
Marko Pintera
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c5c0aca2dc
Added RTTI for shader programs
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13 лет назад |
Marko Pintera
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 лет назад |