Historique des commits

Auteur SHA1 Message Date
  Marko Pintera b2442bedf0 Fixed an issue with simulation running much faster than the render thread and causing massive input lag il y a 13 ans
  Marko Pintera 74796b8bb9 Removed vertex binding il y a 13 ans
  Marko Pintera 45d26f8845 A bunch of DX11 render system implementation il y a 13 ans
  Marko Pintera e3e5d96d67 Refactored viewport il y a 13 ans
  Marko Pintera 284bb02672 Removed most of the old parameter system il y a 13 ans
  Marko Pintera 828e5f3dcd Check in before removing a bunch of GL shader methods il y a 13 ans
  Marko Pintera 35f528e399 New shader param system actually works with DX9 il y a 13 ans
  Marko Pintera dfb8b81ded Removed remainining referenced to RenderSystemManager il y a 13 ans
  Marko Pintera 8b3a2497ae Removing createRenderWindow from RenderSystem il y a 13 ans
  Marko Pintera 2f668d6cbe Added depth stencil state il y a 13 ans
  Marko Pintera 3424578403 Rasterizer state il y a 13 ans
  Marko Pintera aeed45563e Render systems now use blend states il y a 13 ans
  Marko Pintera 74fe12325f Sampler state gets applied only through SamplerState object il y a 13 ans
  Marko Pintera 0e72046097 Refactoring how Pass/RenderSystem and other classes handle render states. Part 1 il y a 13 ans
  Marko Pintera b7c0328536 Finished up porting to new deferred rendering system il y a 13 ans
  Marko Pintera 0c9000da2a First step in adding the new DeferredRenderContext il y a 13 ans