Marko Pintera
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b2442bedf0
Fixed an issue with simulation running much faster than the render thread and causing massive input lag
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il y a 13 ans |
Marko Pintera
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74796b8bb9
Removed vertex binding
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il y a 13 ans |
Marko Pintera
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45d26f8845
A bunch of DX11 render system implementation
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il y a 13 ans |
Marko Pintera
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e3e5d96d67
Refactored viewport
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il y a 13 ans |
Marko Pintera
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284bb02672
Removed most of the old parameter system
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il y a 13 ans |
Marko Pintera
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828e5f3dcd
Check in before removing a bunch of GL shader methods
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il y a 13 ans |
Marko Pintera
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35f528e399
New shader param system actually works with DX9
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il y a 13 ans |
Marko Pintera
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dfb8b81ded
Removed remainining referenced to RenderSystemManager
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il y a 13 ans |
Marko Pintera
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8b3a2497ae
Removing createRenderWindow from RenderSystem
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il y a 13 ans |
Marko Pintera
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2f668d6cbe
Added depth stencil state
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il y a 13 ans |
Marko Pintera
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3424578403
Rasterizer state
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il y a 13 ans |
Marko Pintera
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aeed45563e
Render systems now use blend states
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il y a 13 ans |
Marko Pintera
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74fe12325f
Sampler state gets applied only through SamplerState object
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il y a 13 ans |
Marko Pintera
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0e72046097
Refactoring how Pass/RenderSystem and other classes handle render states. Part 1
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il y a 13 ans |
Marko Pintera
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b7c0328536
Finished up porting to new deferred rendering system
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il y a 13 ans |
Marko Pintera
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0c9000da2a
First step in adding the new DeferredRenderContext
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il y a 13 ans |