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b2b4bf2050
Moved builtin material managers to Banshee
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d6b255dd18
Moved Camera/Renderable/Overlay/OverlayManager to Banshee
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4c9f4597ad
Some ignored files
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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fc2c493b75
Moved SceneManager to its own project
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630371789b
Create Banshee App and made sure everything runs so far
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a3340532f8
Ported a good section of GUI/2D to Banshee
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a4737d3e28
Refactoring to BansheeEngine first step
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b12493510f
Started refactor to Banshee
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19e015b64d
Check in before attempting to refactor CamelotCore into a separate project
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f4f516b662
Sprite/TextSprite no longer saves state internally
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19a40d1fe1
Slight GUI changes. Just commiting to have a clean slate
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277cbea5ee
Added basic tool window creation to all render systems
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bf1dbf542a
Some more work on bounds and started work on EditorWindow
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4f6bbe7067
Added GUI bounds and gui widget transform
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5bf23618b8
Text material resolution now gets set dynamically
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973145efa6
Tested text word wrap and alignment
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97589a7a46
Fixed issue with text rendering where spaces were being rendered as invalid glyphs
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6f31de4b3e
GameObjectHandle now uses a raw pointer instead of a shared one
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49553c9008
Fixing some RTTI GameObject classes
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77df4b87a9
Finished porting to memory allocators
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63c189c3c6
Ported D3D9 to use memory allocator
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724a22fd65
Ported GL renderer memory allocations
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c1aeb526d6
More mem alloc changes
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8606499f7a
More memory allocator related changes
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735836d51d
Even more memory allocator related changes
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46f6a8aeca
Updated ManagedMemoryBlock allocations
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389c22b9b3
More memory alloc porting
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e4b2dbb7c7
Moved PixelData to use allocators
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e8f0a06858
Added the ability to use custom allocators for serializable data blocks
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