Histórico de Commits

Autor SHA1 Mensagem Data
  Marko Pintera c837851f80 Documentation há 10 anos atrás
  Marko Pintera 49110d0834 Windows can now be properly docked as tabs há 10 anos atrás
  Marko Pintera 9c86db0da9 Dropping a window inside dock area but outside of dock borders now properly restores the floating window instead of just closing it há 10 anos atrás
  Marko Pintera 62b9ac949b Fixed a dock manager crash when removing the last widget from the dock area há 10 anos atrás
  Marko Pintera 41ec58e730 Fixed dock manager so it doesn't incorrectly dock to non-leaf elements há 10 anos atrás
  Marko Pintera bc8ebe3ca5 Fixed crash when re-docking editor widgets due to invalid parent of dock slider há 10 anos atrás
  Marko Pintera 005da72c82 Better way of calculating GUI clip rectangle há 10 anos atrás
  Marko Pintera 22cf8a4b76 More optimized GUI element bound calculations (WIP) há 10 anos atrás
  Marko Pintera 34ba85fa44 Refactored GUI layout updates so they are faster and don't require an update to the entire GUI widget há 10 anos atrás
  Marko Pintera d693b8733c Renamed GUiLayoutExplicit -> GUIPanel há 10 anos atrás
  Marko Pintera 33ab6e3f79 Refactored GUILayoutOptions: há 10 anos atrás
  Marko Pintera e9775eae14 Added GUILayoutExplicit há 11 anos atrás
  Marko Pintera d61a7ecffd A lot more work on C# scene window há 11 anos atrás
  Marko Pintera 46eb1edb0f WIP Scene window há 11 anos atrás
  Marko Pintera 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread há 11 anos atrás
  Marko Pintera acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) há 11 anos atrás
  Marko Pintera 291d0bb7bd Fixed render target properties so they are updated properly há 11 anos atrás
  Marko Pintera fb655afe7f Started work on C# camera há 11 anos atrás
  Marko Pintera 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I há 11 anos atrás
  Marko Pintera 17d906d731 SceneGrid renders (but doesn't look pretty) há 11 anos atrás
  Marko Pintera 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. há 11 anos atrás
  Marko Pintera 830c1f5fe8 Added a debug model in Scene view há 11 anos atrás
  Marko Pintera ed1d293920 Fix for an issue causing a nullref when releasing a managed instance há 11 anos atrás
  Marko Pintera 7c1348d402 Enabled scene and tree views for better GameObjectField testing há 11 anos atrás
  Marko Pintera 4101088f37 Massive refactor due to work on Renderer há 11 anos atrás
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
  Marko Pintera 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" há 11 anos atrás
  Marko Pintera bb73926921 Refactored how are Application classes structured (they now derive from each other) há 11 anos atrás
  Marko Pintera 8bfe4ef813 Ported to VS2013 and removed boost completely há 11 anos atrás
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine há 11 anos atrás