Commit historia

Upphovsman SHA1 Meddelande Datum
  Marko Pintera b349c98754 Work on GPUProfiler 11 år sedan
  Marko Pintera 4221419a6b Modules can be created by passing parameters instead of constructing the instances externally 11 år sedan
  Marko Pintera 6a28795343 More documentation 11 år sedan
  Marko Pintera d19ac30b58 VAO management to OpenGL (untested) 11 år sedan
  Marko Pintera 4782475448 VertexDeclaration is now immutable 11 år sedan
  Marko Pintera 3196cff881 DX9, DX11 and OpenGL shader refactor done - No more separation between high and low level shaders, they're all high level now 11 år sedan
  Marko Pintera 7689bd6785 Shared ptr construction now forwards arguments directly 11 år sedan
  Marko Pintera 75b0d168ec OpenGL finally works again 11 år sedan
  Marko Pintera fa49144cd8 Refactoring GL render system and documenting 11 år sedan
  Marko Pintera cb6ba8a6f5 Fixed deserialization issue when deserializing/serializing between release and debug mode 11 år sedan
  Marko Pintera 8bfe4ef813 Ported to VS2013 and removed boost completely 11 år sedan
  Marko Pintera 935089a4c8 Removed Cg 11 år sedan
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 år sedan
  Marko Pintera cb54b1bd67 Work on Inspector 11 år sedan
  Marko Pintera 1c696e40a9 Added documentation to various utility classes 11 år sedan
  Marko Pintera 0a242cf23e Reverted Module changes 11 år sedan
  Marko Pintera 42b20759ef Refactored Module startUp (does not compile because of a weird linker error ATM) 11 år sedan
  Marko Pintera 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue 11 år sedan
  Marko Pintera 4cb382b7f3 Updated glew to 4.4 12 år sedan
  Marko Pintera 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 år sedan
  Marko Pintera e51cbce52c Started work on scripting 12 år sedan
  Marko Pintera 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 år sedan
  Marko Pintera e7e420a0a6 Almost final version of transient meshes and MeshHeap 12 år sedan
  Marko Pintera 7214304ace Added Timer queries 12 år sedan
  Marko Pintera a659b5bac7 Render system now allows you to set multiple vertex buffers at once 12 år sedan
  Marko Pintera b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations 12 år sedan
  Marko Pintera 644a56c379 Fixed an issue where OpenGL draw calls would take longer and longer due to a vector that was never cleared 12 år sedan
  Marko Pintera 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) 12 år sedan
  Marko Pintera 4ddd9e2995 Added separate clear methods for clearing active render target and active viewport 12 år sedan
  Marko Pintera 7d2fed1ebb Sub-render target clear works on DX9 and GL 12 år sedan