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b349c98754
Work on GPUProfiler
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11 år sedan |
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4221419a6b
Modules can be created by passing parameters instead of constructing the instances externally
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11 år sedan |
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6a28795343
More documentation
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11 år sedan |
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d19ac30b58
VAO management to OpenGL (untested)
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11 år sedan |
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4782475448
VertexDeclaration is now immutable
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11 år sedan |
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3196cff881
DX9, DX11 and OpenGL shader refactor done - No more separation between high and low level shaders, they're all high level now
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11 år sedan |
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7689bd6785
Shared ptr construction now forwards arguments directly
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11 år sedan |
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75b0d168ec
OpenGL finally works again
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11 år sedan |
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fa49144cd8
Refactoring GL render system and documenting
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11 år sedan |
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cb6ba8a6f5
Fixed deserialization issue when deserializing/serializing between release and debug mode
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11 år sedan |
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8bfe4ef813
Ported to VS2013 and removed boost completely
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11 år sedan |
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935089a4c8
Removed Cg
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11 år sedan |
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 år sedan |
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cb54b1bd67
Work on Inspector
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11 år sedan |
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1c696e40a9
Added documentation to various utility classes
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11 år sedan |
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0a242cf23e
Reverted Module changes
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11 år sedan |
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42b20759ef
Refactored Module startUp (does not compile because of a weird linker error ATM)
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11 år sedan |
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3129cf8b5a
Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue
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11 år sedan |
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4cb382b7f3
Updated glew to 4.4
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12 år sedan |
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61a6fe1e9d
Refactored and renamed Box, Int2, Rect and FRect
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12 år sedan |
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e51cbce52c
Started work on scripting
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12 år sedan |
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9bb801f889
Bunch of fixes for MeshHeap and related systems
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12 år sedan |
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e7e420a0a6
Almost final version of transient meshes and MeshHeap
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12 år sedan |
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7214304ace
Added Timer queries
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12 år sedan |
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a659b5bac7
Render system now allows you to set multiple vertex buffers at once
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12 år sedan |
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b0b11a73da
Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations
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12 år sedan |
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644a56c379
Fixed an issue where OpenGL draw calls would take longer and longer due to a vector that was never cleared
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12 år sedan |
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3294c5f20f
Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes)
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12 år sedan |
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4ddd9e2995
Added separate clear methods for clearing active render target and active viewport
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12 år sedan |
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7d2fed1ebb
Sub-render target clear works on DX9 and GL
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12 år sedan |