História revízii

Autor SHA1 Správa Dátum
  Marko Pintera ac6b038635 Ensured that EditorWidgets no longer require 2 step initialization 11 rokov pred
  Marko Pintera 4ddeec90e0 EditorWidgetLayout & DockManagerLayout added (untested) 12 rokov pred
  Marko Pintera 99f545b06f Added frame allocator 12 rokov pred
  Marko Pintera e7e420a0a6 Almost final version of transient meshes and MeshHeap 12 rokov pred
  Marko Pintera d7cf519627 Started work on MeshHeap and transient meshes 12 rokov pred
  Marko Pintera 9392e45805 Better sub-mesh handling for Meshes 12 rokov pred
  Marko Pintera a659b5bac7 Render system now allows you to set multiple vertex buffers at once 12 rokov pred
  Marko Pintera a1f31053f5 Add an option to discard buffer contents upon writing 12 rokov pred
  Marko Pintera 7c0bafc517 Fixed linker issues with command queue 12 rokov pred
  Marko Pintera 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 rokov pred
  Marko Pintera ce39033f5d Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS. 12 rokov pred
  Marko Pintera 09f3759d15 Fixed an issue with drag and drop and SetCapture 12 rokov pred
  Marko Pintera 1265f65506 Reorganized how renderer works (using RenderOperations) 12 rokov pred
  Marko Pintera 4ddd9e2995 Added separate clear methods for clearing active render target and active viewport 12 rokov pred
  Marko Pintera 7e61e8215e GUIViewport works 12 rokov pred
  Marko Pintera 36a6350775 Working separate window/widget/container classes 12 rokov pred
  Marko Pintera dba0b8bb86 Ability to move the editor window 12 rokov pred
  Marko Pintera e6fcc7f191 Window resize works 12 rokov pred
  Marko Pintera 529e59b4de Fixed DX9 and DX11 resize 12 rokov pred
  Marko Pintera 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 rokov pred