BearishSun
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b52bd59e1d
WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles
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8 years ago |
BearishSun
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3c1b9baaac
Feature: Texture copies can now use arbitrary ranges for source/destination, instead of forcing a copy of the entire texture face
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8 years ago |
BearishSun
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dd634d6d78
Bugfix: Fixing invalid image layout in Vulkan after performing a texture copy operation
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8 years ago |
BearishSun
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3d6cceab7d
WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles
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8 years ago |
BearishSun
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ecfb6a59a1
Build: .gitignore no longer incorrectly ignores the raw shader folders
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8 years ago |
BearishSun
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ffc2208374
Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions)
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8 years ago |
BearishSun
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1517308b3b
Bugfix: Significantly reduced flickering artifacts due SSR sampling
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8 years ago |
BearishSun
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5d331c2f55
Bugfix: OpenGL now respects min/max mipmap values specified in a sampler state
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8 years ago |
BearishSun
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37d256d01f
Feature: OpenGL render API can now work with older OpenGL versions, including OpenGL 4.1 and partial support for OpenGL ES
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8 years ago |
BearishSun
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ea824d8abe
WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions
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8 years ago |
BearishSun
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79b973bc30
WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions
|
8 years ago |
BearishSun
|
141bb63ce6
WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions
|
8 years ago |
BearishSun
|
67eaa119fc
WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions
|
8 years ago |
BearishSun
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2b0584450f
WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions
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8 years ago |
BearishSun
|
ed9cb44dc2
WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions
|
8 years ago |
BearishSun
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a3d4e699aa
WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions
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8 years ago |
BearishSun
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f542401dd5
Bugfix: Built-in components can now be properly retrieved and removed from scene objects through script code
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8 years ago |
BearishSun
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5ec5c201cb
Bugfix: Fixed a crash when adding an unshadowed directional light
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8 years ago |
BearishSun
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d5b9e46858
Bugfix: Changing the material shader on a material that previously had no shader, will now properly initialize material parameters object on the core thread version of the material
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8 years ago |
BearishSun
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8c1384e4bf
Bugfix: Built-in shaders are now properly registered in the resource manifest
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8 years ago |
BearishSun
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ba7b749c1f
Bugfix: Fixing a crash in editor when opening a new project, with a project already open
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8 years ago |
BearishSun
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8124111b5f
Bugfix: Fixing exceptions in managed code caused by array of enums using the wrong underlying type
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8 years ago |
BearishSun
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1002e783b1
Bugfix: Added missing file required for creating the default editor layout when new projects are crated
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8 years ago |
BearishSun
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1c4bc44e9b
Build: OptimizedBuild and Release configuration fixes
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8 years ago |
Marko Pintera
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d1153f37e4
Bugfix: Fixing broken Linux build after some macOS related changes
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8 years ago |
Marko Pintera
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a77eccf4f6
WIP: macOS port
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8 years ago |
BearishSun
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4c431379c3
Refactor: AudioListener and AudioSource now implement the standardized SceneActor interface
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8 years ago |
BearishSun
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00e9d516bc
Feature: ReflectionProbe editor inspector
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8 years ago |
BearishSun
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b90e5e6484
Bugfix: Changing material properties will now properly sync those changes to the core thread
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8 years ago |
BearishSun
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7fc9ccff53
Merge branch 'master' of https://github.com/BearishSun/BansheeEngine
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8 years ago |