BearishSun
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cd0fb1257c
Fixed sprite line rendering shader
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8 anni fa |
BearishSun
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1523924732
Updated engine shaders to new BSL syntax
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8 anni fa |
BearishSun
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775b9c4431
Vulkan up and running on the unified shader platform
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8 anni fa |
BearishSun
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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8 anni fa |
BearishSun
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 anni fa |
BearishSun
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44face5b03
Added material params to the core thread Material object, in preparation of refactor
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9 anni fa |
BearishSun
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71b1f79b19
Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues
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9 anni fa |
BearishSun
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3fa5c8e95e
OpenGL line rendering shader
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9 anni fa |
BearishSun
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2079efc1fe
Variety of fixes to newly introduced GUICanvas, GpuBuffer and TriangleClipper
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9 anni fa |
BearishSun
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adcd1f7c57
Updated GUI so it can output different types of meshes (e.g. lines vs. triangles)
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9 anni fa |
BearishSun
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 anni fa |