提交歷史

作者 SHA1 備註 提交日期
  BearishSun 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block 9 年之前
  BearishSun d4208655f8 Scene picking now preloads all uniform buffers before rendering 9 年之前
  BearishSun 23561ee03b Refactored GUI so it generates all of it's GPU param buffers before rendering, instead of updating them before every draw call 9 年之前
  BearishSun 1a47d80872 Flush GPU param block buffers when GPU params are bound 9 年之前
  BearishSun aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
  BearishSun a12ad99267 Moved GpuPipelineParamState a core object and moved it to its own file 9 年之前
  BearishSun 0a78764779 Refactoring GpuParams so parameter meta-data is stored on GpuPipelineState rather than on GpuParams 9 年之前
  BearishSun 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design 9 年之前
  BearishSun 9675b3f6fd Material refactor WIP - Transpose matrices when updating from material to GPU params 9 年之前
  BearishSun b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread 9 年之前
  BearishSun 855b052658 More fixes in order to get everything to compile with Clang 9 年之前
  BearishSun 74bb75edef More work on improving documentation for doxygen generation 9 年之前
  BearishSun 0a448db0af More work on improving documentation for Doxygen generation. 9 年之前
  BearishSun c8500a99d8 Refactored render properties so they're in a single class, and added a property for flipped NDC y axis 9 年之前
  BearishSun 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年之前