Commit History

Autor SHA1 Mensaxe Data
  BearishSun 9d8a24fddd Prefab diff is now properly recorded when a prefab is saved %!s(int64=10) %!d(string=hai) anos
  BearishSun e3e5cac9cb Fix for invalid ID renaming during prefab diff generation %!s(int64=10) %!d(string=hai) anos
  BearishSun 7ea46601de Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle %!s(int64=10) %!d(string=hai) anos
  BearishSun 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected %!s(int64=10) %!d(string=hai) anos
  BearishSun 2fd1e02aad Managed SceneObject instances are now kept alive until underlying scene object is destroyed %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test %!s(int64=10) %!d(string=hai) anos
  Marko Pintera e7c65605da GameObjectHandles stored in PrefabDiff will now be updated when game object deserialization happens %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 734f25c36c Deferred destruction of game objects %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos