Commit History

Autor SHA1 Mensaxe Data
  BearishSun e24c1c9270 Resource handle refactor (part 3) %!s(int64=10) %!d(string=hai) anos
  BearishSun ab1231720c Use separate debug and release assemblies when building %!s(int64=10) %!d(string=hai) anos
  BearishSun 4dd0fa76ed Added run in editor manager & attribute so user can pick which components run during play mode and which run always %!s(int64=10) %!d(string=hai) anos
  BearishSun 9cc9e61eb7 WIP console window %!s(int64=10) %!d(string=hai) anos
  BearishSun d3b00942e8 In-editor compilation %!s(int64=10) %!d(string=hai) anos
  BearishSun a92c1b167f Added GUIDictionaryField (WIP) %!s(int64=10) %!d(string=hai) anos
  BearishSun e99b926919 Added multi-select list boxes (untested) %!s(int64=10) %!d(string=hai) anos
  BearishSun 5efdd7772b Added Camera inspector %!s(int64=10) %!d(string=hai) anos
  BearishSun 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 2b6bfc1cd7 Neater ResourceManagerCode %!s(int64=10) %!d(string=hai) anos
  Marko Pintera d293414daf Support for multiple StringTables %!s(int64=10) %!d(string=hai) anos
  Marko Pintera ddef406ac9 C# profiler overlay %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 97f46875a9 Added light data types and components %!s(int64=10) %!d(string=hai) anos
  Marko Pintera f85cceb27d Add basic level load/save method %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 927a721f58 Added C# Prefab %!s(int64=10) %!d(string=hai) anos
  Marko Pintera fe9db60c5a Added support for managed unit tests and a unit test for managed diff %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 86f54d6527 Mostly finished with the project library import progress bar %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 0eb7d2b417 Bulk of the work for Project Window drop down (WIP) %!s(int64=10) %!d(string=hai) anos
  Marko Pintera f6c1d83ca6 C# context menu for GUI %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 42f50ced62 Added C# Renderable and Mesh interfaces %!s(int64=10) %!d(string=hai) anos
  Marko Pintera b74cf06aa0 C# versions of Shader and Material resources %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 65cdd2a30a Removed all uses of GUIArea (WIP) %!s(int64=10) %!d(string=hai) anos
  Marko Pintera d693b8733c Renamed GUiLayoutExplicit -> GUIPanel %!s(int64=10) %!d(string=hai) anos
  Marko Pintera fbbe8659aa Refactored how builtin resources are processed and loaded %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 43c78bc4d0 WIP shader includes %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 3ef35e0667 Added C# PlainText and ScriptCode %!s(int64=10) %!d(string=hai) anos
  Marko Pintera ac7355e56c WIP C# ProjectLibrary %!s(int64=10) %!d(string=hai) anos
  Marko Pintera fc7fc179b9 More work on ColorPicker %!s(int64=11) %!d(string=hai) anos
  Marko Pintera ffaba68be1 Added C# wrappers for GUISlider, GUIProgressBar and GUILayoutExplicit %!s(int64=11) %!d(string=hai) anos