提交歷史

作者 SHA1 備註 提交日期
  Marko Pintera 75b0d168ec OpenGL finally works again 11 年之前
  Marko Pintera b4a4f95110 Added TaskScheduler and ported Resources to it (untested) 11 年之前
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 年之前
  Marko Pintera 041e8822fb Fixed an issue where AsyncOps werent properly forwarded to some core thread methods 11 年之前
  Marko Pintera 044b85e1e0 Ensuring that texture fields are immutable (WIP for DX9 and DX11) 12 年之前
  Marko Pintera d8d41821ad Improved performance of static Texture write updates 12 年之前
  Marko Pintera a1f31053f5 Add an option to discard buffer contents upon writing 12 年之前
  Marko Pintera 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 年之前
  Marko Pintera 8737226e5f Added a dummy texture and a dummy mesh 12 年之前
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年之前
  Marko Pintera 86e70a3b26 Ported all CoreObjects to use custom allocators 12 年之前
  Marko Pintera 5a64dff9db CoreGpuObject -> CoreObject 12 年之前
  Marko Pintera 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年之前