Histórico de Commits

Autor SHA1 Mensagem Data
  Marko Pintera 3196cff881 DX9, DX11 and OpenGL shader refactor done - No more separation between high and low level shaders, they're all high level now há 11 anos atrás
  Marko Pintera fa49144cd8 Refactoring GL render system and documenting há 11 anos atrás
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine há 11 anos atrás
  Marko Pintera 42b20759ef Refactored Module startUp (does not compile because of a weird linker error ATM) há 11 anos atrás
  Marko Pintera e7e420a0a6 Almost final version of transient meshes and MeshHeap há 12 anos atrás
  Marko Pintera a659b5bac7 Render system now allows you to set multiple vertex buffers at once há 12 anos atrás
  Marko Pintera 9d279ed662 Fixed heap corruption that would happen when a Material was destroyed but GpuParamBlockBuffer was still being used on the core thread. Material was incorrectly force destroying the buffer without regard for its reference count. há 12 anos atrás
  Marko Pintera 4ddd9e2995 Added separate clear methods for clearing active render target and active viewport há 12 anos atrás
  Marko Pintera 7e61e8215e GUIViewport works há 12 anos atrás
  Marko Pintera aa46b8b57a Overhauled OpenGL context handling há 12 anos atrás
  Marko Pintera b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better há 12 anos atrás
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace há 12 anos atrás
  Marko Pintera 277cbea5ee Added basic tool window creation to all render systems há 12 anos atrás
  Marko Pintera 54c08871e0 Renamed handles and add GameObject handles há 12 anos atrás
  Marko Pintera 3e47d2941c Finalized removing all raw pointers from RenderSystem há 13 anos atrás
  Marko Pintera 0105df516c Removed render window pointer array from D3D9RenderSystem há 13 anos atrás
  Marko Pintera 5700fec8d0 Removed mActiveViewport from render system há 13 anos atrás
  Marko Pintera 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 há 13 anos atrás
  Marko Pintera 36c37b43ff DX11 renderer works há 13 anos atrás
  Marko Pintera 96bb17b5ef A lot more work on DX 11 renderer há 13 anos atrás
  Marko Pintera a7e57abdbf Fixed a bunch of DX11 bugs há 13 anos atrás
  Marko Pintera 74796b8bb9 Removed vertex binding há 13 anos atrás
  Marko Pintera 45d26f8845 A bunch of DX11 render system implementation há 13 anos atrás
  Marko Pintera 01243d6be4 Removed some useless cg stuff há 13 anos atrás
  Marko Pintera e3e5d96d67 Refactored viewport há 13 anos atrás
  Marko Pintera 56b0a7d305 DX11 is compilable again há 13 anos atrás
  Marko Pintera 828e5f3dcd Check in before removing a bunch of GL shader methods há 13 anos atrás
  Marko Pintera d64b1452e1 Slight changes in DX11 window creation há 13 anos atrás
  Marko Pintera afc811967c Modified window creation parameters so they're more intuitive há 13 anos atrás
  Marko Pintera 0b7ea14ec7 Removed unused methods from DX9 and GL render system há 13 anos atrás