Marko Pintera
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b60ea8260c
All render systems work after shader refactor
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11 anni fa |
Marko Pintera
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3196cff881
DX9, DX11 and OpenGL shader refactor done - No more separation between high and low level shaders, they're all high level now
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11 anni fa |
Marko Pintera
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8bfe4ef813
Ported to VS2013 and removed boost completely
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11 anni fa |
Marko Pintera
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b237180972
More documentation
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11 anni fa |
Marko Pintera
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 anni fa |
Marko Pintera
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 anni fa |
Marko Pintera
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df225bbba5
Ported remaining new/delete calls to the new system
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12 anni fa |
Marko Pintera
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 anni fa |
Marko Pintera
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54c08871e0
Renamed handles and add GameObject handles
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12 anni fa |
Marko Pintera
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86e70a3b26
Ported all CoreObjects to use custom allocators
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12 anni fa |
Marko Pintera
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89658aa9eb
All shaders are loaded from files
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13 anni fa |
Marko Pintera
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2de43e95a4
Gpu program include importer
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13 anni fa |
Marko Pintera
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fda3ca2150
Fixed multiple exceptions and deadlocks that were happening when attempting to exit the application
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13 anni fa |
Marko Pintera
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0cce766a49
Added HLSL and RenderSystem factories
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13 anni fa |