Cronologia Commit

Autore SHA1 Messaggio Data
  Marko Pintera b60ea8260c All render systems work after shader refactor 11 anni fa
  Marko Pintera 3196cff881 DX9, DX11 and OpenGL shader refactor done - No more separation between high and low level shaders, they're all high level now 11 anni fa
  Marko Pintera 8bfe4ef813 Ported to VS2013 and removed boost completely 11 anni fa
  Marko Pintera b237180972 More documentation 11 anni fa
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 anni fa
  Marko Pintera d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
  Marko Pintera df225bbba5 Ported remaining new/delete calls to the new system 12 anni fa
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
  Marko Pintera 54c08871e0 Renamed handles and add GameObject handles 12 anni fa
  Marko Pintera 86e70a3b26 Ported all CoreObjects to use custom allocators 12 anni fa
  Marko Pintera 89658aa9eb All shaders are loaded from files 13 anni fa
  Marko Pintera 2de43e95a4 Gpu program include importer 13 anni fa
  Marko Pintera fda3ca2150 Fixed multiple exceptions and deadlocks that were happening when attempting to exit the application 13 anni fa
  Marko Pintera 0cce766a49 Added HLSL and RenderSystem factories 13 anni fa