Historique des commits

Auteur SHA1 Message Date
  Marko Pintera d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
  Marko Pintera 54c08871e0 Renamed handles and add GameObject handles il y a 12 ans
  Marko Pintera 86e70a3b26 Ported all CoreObjects to use custom allocators il y a 12 ans
  Marko Pintera 89658aa9eb All shaders are loaded from files il y a 13 ans
  Marko Pintera 2de43e95a4 Gpu program include importer il y a 13 ans
  Marko Pintera fda3ca2150 Fixed multiple exceptions and deadlocks that were happening when attempting to exit the application il y a 13 ans
  Marko Pintera 284bb02672 Removed most of the old parameter system il y a 13 ans
  Marko Pintera 655f82b5a4 Removing unused stuff from GpuPrograms il y a 13 ans
  Marko Pintera 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. il y a 13 ans
  Marko Pintera c5c0aca2dc Added RTTI for shader programs il y a 13 ans
  Marko Pintera c39c84f059 Removed singleton il y a 13 ans
  Marko Pintera 2abf1aa49c Split GL and D3D9 into separate dlls il y a 13 ans