Историја ревизија

Аутор SHA1 Порука Датум
  BearishSun 97aeb51353 WIP: Getting OpenGL up to date пре 8 година
  BearishSun 6076b5f221 Bugfix: Fix for culling artifacts caused by tiles with a high depth range in tile deferred image based lighting shader пре 8 година
  BearishSun 33b290215b Bugfix: Fix for rendering when SSR or AO are disabled пре 8 година
  BearishSun 8e451ac36f WIP - Deferred MSAA пре 8 година
  BearishSun 751439aecc Feature: Reflection probe rendering working and hooked up with SSR пре 8 година
  BearishSun c84917e7e1 WIP: Reflection probes пре 8 година
  BearishSun 7bb95a23b6 Basic SSR hooked up to render compositor пре 8 година
  BearishSun 565a72c133 Hooked up SSAO with indirect diffuse and specular пре 8 година
  BearishSun 180a3d46f1 Light probe indirect lighting mostly looked up (but untested) пре 8 година
  BearishSun 4891a95151 Final big bulk of work for shadow mapping (Untested) пре 8 година
  BearishSun 912c4e7adb Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor пре 8 година
  BearishSun 763441561c Added PCF hardware filtering shader for cubemap shadows пре 8 година
  BearishSun 1523924732 Updated engine shaders to new BSL syntax пре 8 година
  BearishSun adfcce25ba All engine shaders now use the cross compiler for GLSL generation пре 8 година
  BearishSun d4c19836b5 Initial support for unified shading language across all render APIs пре 8 година
  BearishSun a4a191ca37 Tiled deferred renderer now handles reflection probes пре 8 година