BearishSun
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3b0950d42b
Refactor: Renderer materials now use GpuParams instead of GpuParamsSet
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%!s(int64=8) %!d(string=hai) anos |
BearishSun
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890c449b74
Refactor: SceneObject transform and non-component scene entities
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%!s(int64=8) %!d(string=hai) anos |
BearishSun
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5cdfa81d5b
WIP: OpenGL now fully up to date with latest renderer features
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%!s(int64=8) %!d(string=hai) anos |
BearishSun
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33b290215b
Bugfix: Fix for rendering when SSR or AO are disabled
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%!s(int64=8) %!d(string=hai) anos |
BearishSun
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1afabec9d0
WIP: Getting OpenGL up to date
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%!s(int64=8) %!d(string=hai) anos |
BearishSun
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8e451ac36f
WIP - Deferred MSAA
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%!s(int64=8) %!d(string=hai) anos |
BearishSun
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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%!s(int64=8) %!d(string=hai) anos |