Commit historia

Upphovsman SHA1 Meddelande Datum
  BearishSun 3d8f1c0e2e Mesh and related classes ported to script binding generation 8 år sedan
  BearishSun c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 år sedan
  BearishSun a2da2fe804 Removed different texture types from managed code, and replaced everything with a single Texture class, so it better matches C++ 8 år sedan
  BearishSun f3ee875d18 Fixing DLL export macros so they are properly set up when compiling with non-MSVC on Windows 8 år sedan
  BearishSun 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 år sedan
  BearishSun aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
  BearishSun 7292bed6b2 C# properties can now be inspected and serialized 9 år sedan
  BearishSun 172c253eea Refactoring managed RTTI system so managed properties can also be serialized and inspected 9 år sedan
  BearishSun 32e348ea19 AudioClip exposed to managed code 9 år sedan
  BearishSun 855b052658 More fixes in order to get everything to compile with Clang 9 år sedan
  BearishSun 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 år sedan
  BearishSun cdaaa8e6da More work on improving documentation for Doxygen generation 9 år sedan
  BearishSun 208a2c3402 Refactored managed serialization so that reference types (resources and game objects) store their exact type even for non-built-in types 9 år sedan
  BearishSun 82fef4f0ff More work on improving documentation for doxygen generation 9 år sedan
  BearishSun a993962372 More work on improving documentation for doxygen generation 9 år sedan
  BearishSun f1032db560 More work on improving documentation for doxygen generation 9 år sedan
  BearishSun 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 år sedan