Marko Pintera
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b914b9434f
First batch of memory allocator porting from new/delete
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13 years ago |
Marko Pintera
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ff28162000
Added BuiltiMaterialManagers and more work on GUI
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13 years ago |
Marko Pintera
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adf8226151
Renamed blend modes
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13 years ago |
Marko Pintera
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3e47d2941c
Finalized removing all raw pointers from RenderSystem
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13 years ago |
Marko Pintera
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0105df516c
Removed render window pointer array from D3D9RenderSystem
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13 years ago |
Marko Pintera
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5700fec8d0
Removed mActiveViewport from render system
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13 years ago |
Marko Pintera
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5eeed8897c
Refactored how are render targets handled in all of the render systems
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13 years ago |
Marko Pintera
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db092c1e82
GpuParamBlock is now initialized like any other CoreGpuObject
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13 years ago |
Marko Pintera
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05e0af19b4
Resources call destroy() automatically when reference count reaches 0
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13 years ago |
Marko Pintera
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e090e96915
CoreGpuObject
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13 years ago |
Marko Pintera
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59628fa944
Renamed IDestroyable to CoreGpuObject and added more features to it
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13 years ago |
Marko Pintera
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fda3ca2150
Fixed multiple exceptions and deadlocks that were happening when attempting to exit the application
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13 years ago |
Marko Pintera
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19e874a87d
Material serialization (untested)
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13 years ago |
Marko Pintera
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4ec92954ca
Added shader params
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13 years ago |
Marko Pintera
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eb3de79c8a
Renamed GpuParamBlock to GpuParamBlockBuffer
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13 years ago |
Marko Pintera
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570e911896
Merged Depth stencil surface into Texture class for DX9
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13 years ago |
Marko Pintera
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96bb17b5ef
A lot more work on DX 11 renderer
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13 years ago |
Marko Pintera
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a7e57abdbf
Fixed a bunch of DX11 bugs
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13 years ago |
Marko Pintera
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74796b8bb9
Removed vertex binding
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13 years ago |
Marko Pintera
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45d26f8845
A bunch of DX11 render system implementation
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13 years ago |
Marko Pintera
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32ebc5a3f8
Fixed GLSL matrix layout
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13 years ago |
Marko Pintera
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01243d6be4
Removed some useless cg stuff
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13 years ago |
Marko Pintera
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656d3e7b07
Renamed all of the hardware buffers
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13 years ago |
Marko Pintera
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e3e5d96d67
Refactored viewport
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13 years ago |
Marko Pintera
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284bb02672
Removed most of the old parameter system
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13 years ago |
Marko Pintera
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828e5f3dcd
Check in before removing a bunch of GL shader methods
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13 years ago |
Marko Pintera
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35f528e399
New shader param system actually works with DX9
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13 years ago |
Marko Pintera
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b13df25243
Final check-in before I start ripping out existing GpuProgramParams
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13 years ago |
Marko Pintera
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0b7ea14ec7
Removed unused methods from DX9 and GL render system
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13 years ago |
Marko Pintera
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771f1e8e6c
Refactored RenderTexture initialization and creation
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13 years ago |