Commit History

Автор SHA1 Съобщение Дата
  BearishSun 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. преди 9 години
  BearishSun 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix преди 9 години
  BearishSun 36139ced8f OpenGL/Vulkan: Nicer way of checking and dealing with (un)supported pixel formats преди 9 години
  BearishSun 5dc78284b8 More Various Vulkan fixes преди 9 години
  BearishSun aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
  BearishSun ca328eff7d Finishing up Vulkan sampler states преди 9 години
  BearishSun a20ec1ffd5 Vulkan sampler state WIP преди 9 години
  BearishSun 1d6bc6a027 Fixing command buffer synchronization logic: Command buffers with different IDs now properly ignore sync if they are executing on the same queue преди 9 години
  BearishSun 598bb85a3d Vulkan descriptor layouts are now properly re-used if they share the same structure преди 9 години
  BearishSun c53b75dbca Vulkan command buffer creation преди 9 години
  BearishSun fa2ddc24d5 Added some Banshee -> Vulkan enum mappings преди 9 години
  BearishSun d8c6db7a32 More Vulkan WIP: преди 9 години