BearishSun
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ab1231720c
Use separate debug and release assemblies when building
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10 jaren geleden |
BearishSun
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0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
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10 jaren geleden |
BearishSun
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06e03f1239
Bulk of work on the build system
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10 jaren geleden |
BearishSun
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461cc6e9ca
Fixed events so that unloaded libraries don't corrupt virtual tables for event connection data
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10 jaren geleden |
BearishSun
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e99b926919
Added multi-select list boxes (untested)
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10 jaren geleden |
BearishSun
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d90ea6b4a0
.exe icon replacement finalized and working
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10 jaren geleden |
BearishSun
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 jaren geleden |
BearishSun
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817756bb69
Renamed Light/Renderable/Camera so their component and non-component versions have better names
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10 jaren geleden |
Marko Pintera
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2efd26a9a3
Added project-specific properties to EditorSettings
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10 jaren geleden |
Marko Pintera
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3187a5f447
Hook up light updates in renderer core
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10 jaren geleden |
Marko Pintera
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4704613fa4
Modified profiler overlay so it doesn't render under the geometry
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10 jaren geleden |
Marko Pintera
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ddef406ac9
C# profiler overlay
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10 jaren geleden |
Marko Pintera
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65cdd2a30a
Removed all uses of GUIArea (WIP)
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10 jaren geleden |
Marko Pintera
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36dd4706af
WIP changing all uses of GUIArea to GUIPanel
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10 jaren geleden |
Marko Pintera
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12c4c6b013
Refactored GUILayout and GUI space creation so layouts can be reparented and their creation is more alike other GUI elements
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10 jaren geleden |
Marko Pintera
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6b920a90d8
- Moved all shaders to BSL
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10 jaren geleden |
Marko Pintera
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05ad4ecf2d
Shaders are now referenced via resource handle instead directly
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11 jaren geleden |
Marko Pintera
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 jaren geleden |
Marko Pintera
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acf6121ee6
Finished Renderable refactor, mostly (still got an exception on shutdown)
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11 jaren geleden |
Marko Pintera
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4fdb3da864
Made Pass/Shader/Technique immutable
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11 jaren geleden |
Marko Pintera
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aca40afae2
Moved methods for manipulating render target from sim thread from core accessor to RenderTarget/RenderWindow
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11 jaren geleden |
Marko Pintera
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3512c00011
Extended interface for some core-level objects for easier creation
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11 jaren geleden |
Marko Pintera
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271c3484cf
Using Dragon model for example
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11 jaren geleden |
Marko Pintera
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d465c3c84b
Refactored example into more manageable chunks
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11 jaren geleden |
Marko Pintera
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570f09de12
Repositioned example GUI elements
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11 jaren geleden |
Marko Pintera
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615bc66f11
Fixed threading issues on shutdown in TaskScheduler (I think)
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11 jaren geleden |
Marko Pintera
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becb8d0082
Easier importer and resources interface
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11 jaren geleden |
Marko Pintera
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c016a95632
Fixed issue with DirectX 11 switching from full screen to windowed
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11 jaren geleden |
Marko Pintera
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90e94fb9b2
Fixed issue with HString parameter placement
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11 jaren geleden |
Marko Pintera
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976574faea
Smoothed input even at high frame rates
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11 jaren geleden |