Commit History

Autor SHA1 Mensaxe Data
  BearishSun 2fd1e02aad Managed SceneObject instances are now kept alive until underlying scene object is destroyed %!s(int64=10) %!d(string=hai) anos
  BearishSun 778de71b66 Reverting game object finalizer fix as another solution is needed %!s(int64=10) %!d(string=hai) anos
  BearishSun 38c4bc107a Fixing an issue with GameObject finalization - Objects that were finalized were still being retrievable from game object manager for a single frame %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 8dbbf30c09 Documentation %!s(int64=10) %!d(string=hai) anos
  Marko Pintera ae583e1ac5 WIP C# DragDropManager %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 3638a07125 More fixes to assembly refresh %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 3aa329733b Assembly refresh (WIP - Does not run) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 1d5fdd56a3 Added GameObjectField C# %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 8bfe4ef813 Ported to VS2013 and removed boost completely %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
  Marko Pintera f4d6a56251 C# object serialization WIP #2 %!s(int64=11) %!d(string=hai) anos
  Marko Pintera be6adc683d C# object serialization WIP %!s(int64=11) %!d(string=hai) anos