BearishSun
|
bb6fa6daf4
Fixed content clipping in GUI scroll area
|
vor 10 Jahren |
BearishSun
|
51aa754927
Preparing documentation for doxygen generation
|
vor 10 Jahren |
BearishSun
|
4c13580146
Don't complain when a file monitor tries to access a deleted file
|
vor 10 Jahren |
BearishSun
|
952c2e7ca0
Scene name and UUID are no longer lost after assembly refresh
|
vor 10 Jahren |
BearishSun
|
260f25eb34
Dock overlay properly renders once again
|
vor 10 Jahren |
BearishSun
|
62f5104652
Undo/redo command for breaking prefabs added
|
vor 10 Jahren |
BearishSun
|
9a7c493976
RecordSO command now properly records a single object instead of the entire hierarchy
|
vor 10 Jahren |
BearishSun
|
d9cc702b66
Tooltips are functional
|
vor 10 Jahren |
BearishSun
|
28390eb39b
GUI tooltips (untested)
|
vor 10 Jahren |
BearishSun
|
ecb34ab114
Render window positioning x/y coordinates weren't being consistent
|
vor 10 Jahren |
BearishSun
|
2ef50fe6ee
VS2015 available as external code editor
|
vor 10 Jahren |
BearishSun
|
dd61a6d788
Update status bar when debug log contents are removed
|
vor 10 Jahren |
BearishSun
|
f0a0e1d9dd
Fixing managed slerp code, and reordered some menu items
|
vor 10 Jahren |
BearishSun
|
dab2b32982
Scene view frame object functionality
|
vor 10 Jahren |
BearishSun
|
f08b104df3
Fixed a couple of issues with the struct refactor in the previous commit
|
vor 10 Jahren |
BearishSun
|
e4b531cc0e
Making all interop structs be passed by referenced in editor script objects
|
vor 10 Jahren |
BearishSun
|
998c87109a
Modifying engine script objects so they don't pass structures by value in internal calls
|
vor 10 Jahren |
BearishSun
|
a5d7369e0c
Modifying engine GUI elements so they don't pass structures by value in internal calls
|
vor 10 Jahren |
BearishSun
|
fdb3896efc
Fixed crash that occurred when deleting a light from the scene
|
vor 10 Jahren |
BearishSun
|
7d68d63abb
Console output works once again since port to VS2015
|
vor 10 Jahren |
BearishSun
|
1c17be6581
Moved everything to VS 2015
|
vor 10 Jahren |
BearishSun
|
db251a52df
Re-creating builtin meshes and GUI skins now persists their UUIDs
|
vor 10 Jahren |
BearishSun
|
8d0343988b
Properly unload main scene prefab before shutdown so that the system doesn't try to access components from an unloaded plugin
|
vor 10 Jahren |
BearishSun
|
c62e06ed74
Refactored how resources are unloaded to allow more fine grained control
|
vor 10 Jahren |
BearishSun
|
15f45489c8
Fixed drop targets so they are properly destroyed before new ones are added
|
vor 10 Jahren |
BearishSun
|
53835849ad
Update material when shader changes
|
vor 10 Jahren |
BearishSun
|
76cef38e81
Scene color added to deferred renderer and removed dummy light since we now have an ambient term
|
vor 10 Jahren |
BearishSun
|
92ff9bb4b9
Adding scene color to deferred renderer, and sharing gbuffer depth for forward rendering (WIP part 2)
|
vor 10 Jahren |
BearishSun
|
e4b35b721a
Adding scene color to deferred renderer, and sharing gbuffer depth for forward rendering (WIP part 1)
|
vor 10 Jahren |
BearishSun
|
370a2188b5
Selection from Hierarchy window now properly works after assembly refresh
|
vor 10 Jahren |