Commit Verlauf

Autor SHA1 Nachricht Datum
  BearishSun bb6fa6daf4 Fixed content clipping in GUI scroll area vor 10 Jahren
  BearishSun 51aa754927 Preparing documentation for doxygen generation vor 10 Jahren
  BearishSun 4c13580146 Don't complain when a file monitor tries to access a deleted file vor 10 Jahren
  BearishSun 952c2e7ca0 Scene name and UUID are no longer lost after assembly refresh vor 10 Jahren
  BearishSun 260f25eb34 Dock overlay properly renders once again vor 10 Jahren
  BearishSun 62f5104652 Undo/redo command for breaking prefabs added vor 10 Jahren
  BearishSun 9a7c493976 RecordSO command now properly records a single object instead of the entire hierarchy vor 10 Jahren
  BearishSun d9cc702b66 Tooltips are functional vor 10 Jahren
  BearishSun 28390eb39b GUI tooltips (untested) vor 10 Jahren
  BearishSun ecb34ab114 Render window positioning x/y coordinates weren't being consistent vor 10 Jahren
  BearishSun 2ef50fe6ee VS2015 available as external code editor vor 10 Jahren
  BearishSun dd61a6d788 Update status bar when debug log contents are removed vor 10 Jahren
  BearishSun f0a0e1d9dd Fixing managed slerp code, and reordered some menu items vor 10 Jahren
  BearishSun dab2b32982 Scene view frame object functionality vor 10 Jahren
  BearishSun f08b104df3 Fixed a couple of issues with the struct refactor in the previous commit vor 10 Jahren
  BearishSun e4b531cc0e Making all interop structs be passed by referenced in editor script objects vor 10 Jahren
  BearishSun 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls vor 10 Jahren
  BearishSun a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls vor 10 Jahren
  BearishSun fdb3896efc Fixed crash that occurred when deleting a light from the scene vor 10 Jahren
  BearishSun 7d68d63abb Console output works once again since port to VS2015 vor 10 Jahren
  BearishSun 1c17be6581 Moved everything to VS 2015 vor 10 Jahren
  BearishSun db251a52df Re-creating builtin meshes and GUI skins now persists their UUIDs vor 10 Jahren
  BearishSun 8d0343988b Properly unload main scene prefab before shutdown so that the system doesn't try to access components from an unloaded plugin vor 10 Jahren
  BearishSun c62e06ed74 Refactored how resources are unloaded to allow more fine grained control vor 10 Jahren
  BearishSun 15f45489c8 Fixed drop targets so they are properly destroyed before new ones are added vor 10 Jahren
  BearishSun 53835849ad Update material when shader changes vor 10 Jahren
  BearishSun 76cef38e81 Scene color added to deferred renderer and removed dummy light since we now have an ambient term vor 10 Jahren
  BearishSun 92ff9bb4b9 Adding scene color to deferred renderer, and sharing gbuffer depth for forward rendering (WIP part 2) vor 10 Jahren
  BearishSun e4b35b721a Adding scene color to deferred renderer, and sharing gbuffer depth for forward rendering (WIP part 1) vor 10 Jahren
  BearishSun 370a2188b5 Selection from Hierarchy window now properly works after assembly refresh vor 10 Jahren