Commit History

Autor SHA1 Mensaxe Data
  BearishSun a92c1b167f Added GUIDictionaryField (WIP) %!s(int64=10) %!d(string=hai) anos
  Marko Pintera e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 09bbc8848d Added C# Undo/redo (untested) %!s(int64=10) %!d(string=hai) anos
  Marko Pintera eb562f23fc Documentation %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 2b6bfc1cd7 Neater ResourceManagerCode %!s(int64=10) %!d(string=hai) anos
  Marko Pintera d293414daf Support for multiple StringTables %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 927a721f58 Added C# Prefab %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 42f50ced62 Added C# Renderable and Mesh interfaces %!s(int64=10) %!d(string=hai) anos
  Marko Pintera b74cf06aa0 C# versions of Shader and Material resources %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 3ef35e0667 Added C# PlainText and ScriptCode %!s(int64=10) %!d(string=hai) anos
  Marko Pintera ae1eab371e Properly handle missing component types %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 3aa329733b Assembly refresh (WIP - Does not run) %!s(int64=11) %!d(string=hai) anos