BearishSun
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998c87109a
Modifying engine script objects so they don't pass structures by value in internal calls
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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8d2ecb2432
Added separate input callbacks for use in editor only that aren't affected by play-mode state
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%!s(int64=10) %!d(string=hai) anos |
Marko Pintera
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97422accdc
All thunk calls now use MonoUtil::invokeThunk
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%!s(int64=10) %!d(string=hai) anos |
Marko Pintera
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474830fefa
C# input and virtual input work
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%!s(int64=11) %!d(string=hai) anos |
Marko Pintera
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7a5bfc0969
Moving Input and VirtualInput to C# (WIP, having some crashes)
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%!s(int64=11) %!d(string=hai) anos |