Historique des commits

Auteur SHA1 Message Date
  Marko Pintera df225bbba5 Ported remaining new/delete calls to the new system il y a 12 ans
  Marko Pintera b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better il y a 12 ans
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
  Marko Pintera 86e70a3b26 Ported all CoreObjects to use custom allocators il y a 12 ans
  Marko Pintera db092c1e82 GpuParamBlock is now initialized like any other CoreGpuObject il y a 13 ans
  Marko Pintera 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 il y a 13 ans
  Marko Pintera e090e96915 CoreGpuObject il y a 13 ans
  Marko Pintera 4ec92954ca Added shader params il y a 13 ans
  Marko Pintera eb3de79c8a Renamed GpuParamBlock to GpuParamBlockBuffer il y a 13 ans
  Marko Pintera 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer il y a 13 ans
  Marko Pintera c4912c2ec1 A lot more work on resource views il y a 13 ans
  Marko Pintera 68d0e9ef71 Renamed GenericBuffer to GpuBuffer il y a 13 ans
  Marko Pintera 74796b8bb9 Removed vertex binding il y a 13 ans
  Marko Pintera 89362ce009 Removed the useless HardwareBufferManagerBase il y a 13 ans
  Marko Pintera 656d3e7b07 Renamed all of the hardware buffers il y a 13 ans
  Marko Pintera 0ea4d9200b Added dummy generic buffers to D3D9 and GL il y a 13 ans
  Marko Pintera dc14ccc440 Refactored some enums and started work on generic buffers il y a 13 ans
  Marko Pintera e53164ef4c New GL parameter system actually works! il y a 13 ans
  Marko Pintera b13df25243 Final check-in before I start ripping out existing GpuProgramParams il y a 13 ans
  Marko Pintera 0b7ea14ec7 Removed unused methods from DX9 and GL render system il y a 13 ans
  Marko Pintera dfb8b81ded Removed remainining referenced to RenderSystemManager il y a 13 ans
  Marko Pintera b7c0328536 Finished up porting to new deferred rendering system il y a 13 ans
  Marko Pintera 6156f0c7a1 Added DX11 HardwareBufferManager & VertexDeclaration il y a 13 ans
  Marko Pintera 1c73bb445a More DX11 work, and refactor on Hardware buffers il y a 13 ans
  Marko Pintera 43d1b87b50 Ported Renderer to x64 il y a 13 ans
  Marko Pintera aa4ba9a93f Bunch more methods ported to use render system context il y a 13 ans
  Marko Pintera 98e7cb3402 Mesh importing il y a 13 ans
  Marko Pintera 2abf1aa49c Split GL and D3D9 into separate dlls il y a 13 ans