BearishSun
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bc1578be1a
Fix an issue where OpenGL sampler states were wrong for the first rendered texture
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há 9 anos atrás |
BearishSun
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9555982752
Fixing OpenGL texture and image binding
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há 9 anos atrás |
BearishSun
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e26feb2393
Properly check for valid vertex descriptor for morph meshes
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há 9 anos atrás |
BearishSun
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5878b25e90
Fixing mesh rendering broken with earlier morph vertex declaration changes
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há 9 anos atrás |
BearishSun
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d86bc7b768
Updated morph shape rendering so it uses a proper vertex declaration
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há 9 anos atrás |
BearishSun
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014bac08b8
Renderer can now handle morph animation
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há 9 anos atrás |
BearishSun
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76dee9fbf8
Morph shape animation (WIP)
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há 9 anos atrás |
BearishSun
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a69052d9c5
Morph shape evaluation
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há 9 anos atrás |
BearishSun
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4a45674df4
Selection overlay is now properly animated
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há 9 anos atrás |
BearishSun
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8d74761ad7
Moved camera to core layer so animation manager has access to it
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há 9 anos atrás |
BearishSun
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da2ccca154
Bugfixes for skeletal animation and animation editor
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há 9 anos atrás |
BearishSun
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86e7a688a6
Renderer can now properly handle multiple material techniques
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há 9 anos atrás |
BearishSun
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65006380e7
Clear material param dirty flags after update
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há 9 anos atrás |
BearishSun
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8a5d6db814
Material refactor - Things working again
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há 9 anos atrás |
BearishSun
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69dde4808b
Material refactor WIP - Fixing bugs and getting stuff to work again
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há 9 anos atrás |
BearishSun
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60dc82f396
Material refactor WIP - Updated sampler state overrides so they work with material params
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há 9 anos atrás |
BearishSun
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0fcb499f43
Material refactor WIP - Added GpuParamsSet update method and parameter meta-data
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há 9 anos atrás |
BearishSun
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96bdac041e
Material refactor WIP
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há 9 anos atrás |
BearishSun
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472f4c82b3
Properly render skinned mesh even when no animation is running
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há 9 anos atrás |
BearishSun
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c8f410651d
Skeletal animation up and running
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há 9 anos atrás |
BearishSun
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6869dbcfbc
Querying components from OnDestroy callback now properly returns only non-destroyed components (fixes a crash on exit for Animation component)
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há 9 anos atrás |
BearishSun
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05266555e8
Animation bone transforms now used by the core thread for rendering
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há 9 anos atrás |
BearishSun
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5703dd7eab
Added C# Animation component
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há 9 anos atrás |
BearishSun
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1a60bbfc1d
Refactoring renderer in order to make it cleaner, easier to understand and modify
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há 9 anos atrás |
BearishSun
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0696a5094f
Neater light pass material parameter assignment
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há 9 anos atrás |
BearishSun
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b48081c63c
Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread
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há 9 anos atrás |
BearishSun
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2a2a859d95
Cleaning up the render API a bit
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há 9 anos atrás |
BearishSun
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e06ac4cab3
Modifying camera properties no longer causes a full rebuild of camera's data in the renderer
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há 9 anos atrás |
BearishSun
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a497317478
Fixed shader import so it properly initializes shader variations
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há 9 anos atrás |
BearishSun
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eb5d33c976
Post processing:
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há 9 anos atrás |