Historique des commits

Auteur SHA1 Message Date
  Marko Pintera c6a04b525a Removing Input mouse/key callbacks il y a 12 ans
  Marko Pintera 0581e2fea5 Fixed DX9 and GL rendering which was broken due to new way forward renderer clears targets and renders objects il y a 12 ans
  Marko Pintera 8928baaf44 Better overlay rendering il y a 12 ans
  Marko Pintera 427fdce2ce Keeping a list of all active windows il y a 12 ans
  Marko Pintera 24e810bcbd Made Sprite coordinates more intuitive so (0, 0) is always top-left il y a 12 ans
  Marko Pintera 3b1f0ad474 Added some WIP DebugDraw code il y a 12 ans
  Marko Pintera 0bb79ec403 Working custom cursors for all renderers il y a 12 ans
  Marko Pintera b0b6182dab Working OS cursor in DX11 il y a 12 ans
  Marko Pintera 8cfa6da2ce Cursor refactoring and UpdateCallback component il y a 12 ans
  Marko Pintera e15198d3ec Moved some GUI elements in default engine skin il y a 12 ans
  Marko Pintera 66f2eb6b18 Added a global engine GUI style in EngineGUI il y a 12 ans
  Marko Pintera 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData il y a 12 ans
  Marko Pintera 129fbdbcb2 Fixed up DX9 so it created the primary window in a similar fashion like DX11 and GL il y a 13 ans
  Marko Pintera aa46b8b57a Overhauled OpenGL context handling il y a 13 ans
  Marko Pintera b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better il y a 13 ans
  Marko Pintera 544e12dcdb Frame texture gets released properly il y a 13 ans
  Marko Pintera bfef9f98a0 Fix for invalid operation errors: il y a 13 ans
  Marko Pintera 7a11f00bea Fixed the issue with OpenGL texture endianess il y a 13 ans
  Marko Pintera 605061be36 Fixed an issue with incorrectly specified texture format il y a 13 ans
  Marko Pintera acc4d601eb Fixed culling so it is consistent across all platforms (counterclockwise by default) il y a 13 ans
  Marko Pintera 54bb560e81 Removed a bunch of pixel formats il y a 13 ans
  Marko Pintera ede19ab51a All renderers working - Preparing to port bulkPixelConversion method so it properly converts between formats il y a 13 ans
  Marko Pintera d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee il y a 13 ans
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 13 ans
  Marko Pintera fc2c493b75 Moved SceneManager to its own project il y a 13 ans
  Marko Pintera 630371789b Create Banshee App and made sure everything runs so far il y a 13 ans
  Marko Pintera a3340532f8 Ported a good section of GUI/2D to Banshee il y a 13 ans
  Marko Pintera f4f516b662 Sprite/TextSprite no longer saves state internally il y a 13 ans
  Marko Pintera 19a40d1fe1 Slight GUI changes. Just commiting to have a clean slate il y a 13 ans
  Marko Pintera 277cbea5ee Added basic tool window creation to all render systems il y a 13 ans