Historique des commits

Auteur SHA1 Message Date
  BearishSun 2fd1e02aad Managed SceneObject instances are now kept alive until underlying scene object is destroyed il y a 10 ans
  BearishSun 778de71b66 Reverting game object finalizer fix as another solution is needed il y a 10 ans
  BearishSun 38c4bc107a Fixing an issue with GameObject finalization - Objects that were finalized were still being retrievable from game object manager for a single frame il y a 10 ans
  Marko Pintera ed523bc01d Scene view movement is now only active while in focus il y a 10 ans
  Marko Pintera ade33f8b54 Added drag and drop functionality for prefabs (save & load) il y a 10 ans
  Marko Pintera 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances il y a 10 ans
  Marko Pintera f85cceb27d Add basic level load/save method il y a 10 ans
  Marko Pintera 029a785af4 - Clear prefab link IDs when their prefab parent changes il y a 10 ans
  Marko Pintera 927a721f58 Added C# Prefab il y a 10 ans
  Marko Pintera 3aa329733b Assembly refresh (WIP - Does not run) il y a 11 ans
  Marko Pintera d61a7ecffd A lot more work on C# scene window il y a 11 ans
  Marko Pintera 4164a1af25 Added remaining features to C# SceneObject il y a 11 ans
  Marko Pintera e9fc86930e A lot more work on handles (WIP) il y a 11 ans
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
  Marko Pintera 84d73a2baa More fixes to prevent errors at shutdown - Mostly Mono and Script related il y a 11 ans
  Marko Pintera ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it il y a 11 ans
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine il y a 11 ans
  Marko Pintera 8539e9a863 Basic C# component and field serialization tested and working il y a 11 ans
  Marko Pintera f4d6a56251 C# object serialization WIP #2 il y a 11 ans