Historique des commits

Auteur SHA1 Message Date
  BearishSun bd2fb603be Updated PBS example so viewed object can be rotated il y a 8 ans
  BearishSun 19427512bd Added code for decoding 10 and 11 bit floating point values back to normal floats il y a 8 ans
  BearishSun 7cb3dc80ea Added code to encode floats into 10 and 11 bit floating point formats il y a 8 ans
  BearishSun af7b2b6c78 Fixing indentation il y a 8 ans
  BearishSun acdd04d696 Bumped nvtt version to 2.1.0: il y a 8 ans
  BearishSun d925079bef Added a hardware accelerated way to scale cubemaps il y a 8 ans
  BearishSun 5da717dcb1 Cleaning up some spaces that were used instead of tabs il y a 8 ans
  BearishSun 6532472e69 Added env map to PBS example il y a 8 ans
  BearishSun b905718c34 Skybox related fixes il y a 8 ans
  BearishSun 7777c4cd77 Work on developer manuals il y a 8 ans
  BearishSun 51840e9f3f Fixes to pre-integrated BRDF texture generation il y a 8 ans
  BearishSun 75d0e5573a Env. sampling data now bound to tile deferred shader il y a 8 ans
  BearishSun 0c2fdcc265 Disable reflection probes when rendering reflections (no multiple bounces) il y a 8 ans
  BearishSun 720cf52617 Added an example for testing the initial PBS implementation il y a 8 ans
  BearishSun a4c6d018cb Added reflection cubemap filtering for skybox il y a 8 ans
  BearishSun 3e10138c98 Added a skybox component il y a 8 ans
  BearishSun 602fa39878 Dropping support for reflection filtering on import il y a 8 ans
  BearishSun e5f8dd740b Sort reflection probes before sending them off to the shader il y a 8 ans
  BearishSun 6beeeae538 Added code for generating 2D LUT of pre-integrated G and F factors used for microfacet BRDF in environment sampling il y a 8 ans
  BearishSun 97d803e632 Added code for PBS model il y a 8 ans
  BearishSun 1cdeda5dd2 When importing cubemaps for reflections, keep their original size il y a 8 ans
  BearishSun dead930f9c Code for reflection cubemap sampling il y a 8 ans
  BearishSun c300d7f5fc More work on user manuals il y a 8 ans
  BearishSun 50129a3a5b Integrating script binding generator into the build process (WIP) il y a 8 ans
  BearishSun befd1b159e Added shader code for parallax corrected reflection cubemap sampling il y a 8 ans
  BearishSun ac912bfc61 Added a flag to perform reflection filtering on imported cubemaps il y a 8 ans
  BearishSun 2602318a10 Added importance sampling for reflection probes il y a 8 ans
  BearishSun 519736791d More work on user manuals il y a 8 ans
  BearishSun b9a97b133e Removing unnecessary DLL export specifiers from plugins il y a 8 ans
  BearishSun f3ee875d18 Fixing DLL export macros so they are properly set up when compiling with non-MSVC on Windows il y a 8 ans