BearishSun
|
f95bf9e749
Better light grid depth slice distribution
|
9 年之前 |
BearishSun
|
c530c1795f
Transparent rendering path now functional using clustered rendering without depth pre-pass requirement. Same path can also be used for normal opaque object rendering if needed.
|
9 年之前 |
BearishSun
|
42c00ad036
Work on transparent rendering path - DirectX functional
|
9 年之前 |