提交历史

作者 SHA1 备注 提交日期
  BearishSun f95bf9e749 Better light grid depth slice distribution 9 年之前
  BearishSun c530c1795f Transparent rendering path now functional using clustered rendering without depth pre-pass requirement. Same path can also be used for normal opaque object rendering if needed. 9 年之前
  BearishSun 42c00ad036 Work on transparent rendering path - DirectX functional 9 年之前