Commit History

Author SHA1 Message Date
  BearishSun 7f2ad317de Fixing an issue with UAV reads of a particular format not being supported on some hardware 8 years ago
  BearishSun c530c1795f Transparent rendering path now functional using clustered rendering without depth pre-pass requirement. Same path can also be used for normal opaque object rendering if needed. 9 years ago
  BearishSun 42c00ad036 Work on transparent rendering path - DirectX functional 9 years ago
  BearishSun 565cbef7dc Added code & shaders for generating a view-space light grid for use in forward shading, primarily meant for transparency (WIP) 9 years ago
  BearishSun eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering 9 years ago
  BearishSun c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 years ago
  BearishSun 6f316d48bf Added support for shader technique inheritance 9 years ago
  BearishSun 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 years ago