BearishSun
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7f2ad317de
Fixing an issue with UAV reads of a particular format not being supported on some hardware
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8 years ago |
BearishSun
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c530c1795f
Transparent rendering path now functional using clustered rendering without depth pre-pass requirement. Same path can also be used for normal opaque object rendering if needed.
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9 years ago |
BearishSun
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42c00ad036
Work on transparent rendering path - DirectX functional
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9 years ago |
BearishSun
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565cbef7dc
Added code & shaders for generating a view-space light grid for use in forward shading, primarily meant for transparency (WIP)
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9 years ago |
BearishSun
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eec99bff10
Moving light pass in a compute shader in preparation for tiled deferred rendering
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9 years ago |
BearishSun
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 years ago |
BearishSun
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6f316d48bf
Added support for shader technique inheritance
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9 years ago |
BearishSun
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 years ago |