BearishSun
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4fe867b5ad
Enhanced gbuffer & shaders with roughness/metalness, added various shader code as preparation for a physically based lighting model
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8 years ago |
BearishSun
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b2dd0ffa03
Work on transparent rendering path
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9 years ago |
BearishSun
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eec99bff10
Moving light pass in a compute shader in preparation for tiled deferred rendering
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9 years ago |
BearishSun
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585ee02f70
Vulkan: Example project now mostly functional on Vulkan
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9 years ago |
BearishSun
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3703a767a6
Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import)
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9 years ago |
BearishSun
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 years ago |
BearishSun
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9555982752
Fixing OpenGL texture and image binding
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9 years ago |
BearishSun
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76dee9fbf8
Morph shape animation (WIP)
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9 years ago |
BearishSun
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6f316d48bf
Added support for shader technique inheritance
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9 years ago |
BearishSun
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 years ago |