Commit History

Автор SHA1 Съобщение Дата
  BearishSun 3e10138c98 Added a skybox component преди 8 години
  BearishSun f04992fbd4 Added skeleton code for reflection probes преди 8 години
  BearishSun 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. преди 8 години
  BearishSun 34bdebe1e4 Added a renderer extension interface - Allows a significantly easier way to write code that extends or interacts with renderer's output преди 9 години
  BearishSun 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block преди 9 години
  BearishSun 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use преди 9 години
  BearishSun 5998d474c1 Fixing broken build преди 9 години
  BearishSun aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
  BearishSun a12ad99267 Moved GpuPipelineParamState a core object and moved it to its own file преди 9 години
  BearishSun 2adafb456c Merge branch 'linux' of https://github.com/almightykiwi/BansheeEngine into almightykiwi-linux преди 9 години
  BearishSun e72395b399 Removed GpuBufferView from the public RenderAPI interface and made it specific to DX11 преди 9 години
  Marc Legendre 5aefd4dadb cmake: Add Windows-specific source files only on Windows преди 9 години
  BearishSun 7a8511fcd4 Refactoring Vulkan command buffers: преди 9 години
  BearishSun fa2ddc24d5 Added some Banshee -> Vulkan enum mappings преди 9 години
  BearishSun 9bfe9675a3 Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two преди 9 години
  BearishSun 50b2daaa81 Added an separate object that encapsulates entire pipeline states to Render API, to more easily match up with Vulkan internals преди 9 години
  BearishSun e2fcd6419d Cleaning up render API преди 9 години
  BearishSun 512a345d3b Refactoring render API in order to support command buffers (WIP) преди 9 години
  BearishSun 73a81b29b3 Added data structures required for storing morph shape animation преди 9 години
  BearishSun 8d74761ad7 Moved camera to core layer so animation manager has access to it преди 9 години
  BearishSun 96bdac041e Material refactor WIP преди 9 години
  BearishSun 6164237881 Added bone filtering to animation преди 9 години
  BearishSun 773d549e57 Added basic support for animation events преди 9 години
  BearishSun fb1ff68fa2 Added Animation component преди 9 години
  BearishSun e7f45a5e0e Animation playback (WIP) преди 9 години
  BearishSun 76c14039e9 Animation playback (WIP) преди 9 години
  BearishSun 0242ecc59b Skeleton pose evaluation with support for blending and layers преди 9 години
  BearishSun df9c14373e Skeleton serialization code преди 9 години
  BearishSun a95d60fa8b Serialization code for animation curves преди 9 години
  BearishSun f67d045aa2 Animation curves now cache data to speed up sequential evaluations преди 9 години