BearishSun
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2e94779fc6
Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general.
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9 tahun lalu |
BearishSun
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df25d147ad
Vulkan: Inter queue semaphores are now properly signaled on submit
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9 tahun lalu |
BearishSun
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4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
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9 tahun lalu |
BearishSun
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d2cf185bb4
Vulkan: Don't attempt to present the back buffer if it was never even acquired
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9 tahun lalu |
BearishSun
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b58a3fd3ad
Refactored Vulkan semaphores, so that a command buffers generates a new semaphore on each submission
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9 tahun lalu |
BearishSun
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896a17335d
Vulkan framebuffer now provides access to individual image resources
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9 tahun lalu |
BearishSun
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 tahun lalu |
BearishSun
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0f68b63eb4
Vulkan render target binding and render pass start
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9 tahun lalu |
BearishSun
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a448b09b54
Implemented Vulkan swapBuffers method on render window
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9 tahun lalu |
BearishSun
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1da1209680
Added frame buffers to Vulkan's implementation of a render window
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9 tahun lalu |
BearishSun
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4b10b2c563
Vulkan swap chain now also creates a depth stencil surfaces
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9 tahun lalu |
BearishSun
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d8c6db7a32
More Vulkan WIP:
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9 tahun lalu |
BearishSun
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d38fc0c070
Vulkan render window and swap chain (WIP)
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9 tahun lalu |