BearishSun
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3eecbecfa0
Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code
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vor 8 Jahren |
BearishSun
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9ed85be779
Added the ability for C++ Animation to register scene object <-> bone mapping same as in C#
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vor 9 Jahren |
BearishSun
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59f9e3ae5b
Hooking up animation component so it can update scene object transforms (WIP)
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vor 9 Jahren |