Commit Verlauf

Autor SHA1 Nachricht Datum
  BearishSun 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code vor 8 Jahren
  BearishSun 9ed85be779 Added the ability for C++ Animation to register scene object <-> bone mapping same as in C# vor 9 Jahren
  BearishSun 59f9e3ae5b Hooking up animation component so it can update scene object transforms (WIP) vor 9 Jahren