Commit History

Author SHA1 Message Date
  BearishSun befd1b159e Added shader code for parallax corrected reflection cubemap sampling 8 years ago
  BearishSun ac912bfc61 Added a flag to perform reflection filtering on imported cubemaps 8 years ago
  BearishSun 2602318a10 Added importance sampling for reflection probes 8 years ago
  BearishSun 519736791d More work on user manuals 8 years ago
  BearishSun b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 years ago
  BearishSun f3ee875d18 Fixing DLL export macros so they are properly set up when compiling with non-MSVC on Windows 8 years ago
  Marko Pintera 0da8e5772e Merge pull request #68 from Tassim/patch-1 8 years ago
  Thomas Tabbaza 852607df4e Rename isShutDown to isStartedUp 8 years ago
  Thomas Tabbaza 00b38867cd Set isShutDown flag to true on module shutDown 8 years ago
  BearishSun 6e1c80700f More work on reflection probes 8 years ago
  BearishSun f130d85237 More work on user manuals 8 years ago
  BearishSun f04992fbd4 Added skeleton code for reflection probes 8 years ago
  BearishSun 692ad56100 Preparation for adding the script binding generator tool into the build system 8 years ago
  BearishSun 4fe867b5ad Enhanced gbuffer & shaders with roughness/metalness, added various shader code as preparation for a physically based lighting model 8 years ago
  BearishSun 01adf54e72 More work on user manuals 8 years ago
  BearishSun 707aa21fad Added a couple of lights to the ExampleProject, because of ambient light changes 8 years ago
  BearishSun 7f2ad317de Fixing an issue with UAV reads of a particular format not being supported on some hardware 8 years ago
  BearishSun 508ce0444b More work on user manuals 8 years ago
  BearishSun 6d96214a3e More work on user manuals 8 years ago
  BearishSun 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored 8 years ago
  BearishSun c0bd8e8f9f Fixing an issue with bone matrices weren't being properly bound for skinned animation 8 years ago
  BearishSun 4ec80fa09d Fixed driver timeout crash related to invalid bounds checking in light grid creation shaders 8 years ago
  BearishSun 01946d1a00 Getting the new component system to work 8 years ago
  BearishSun 64535d3e8c Fixing an issue where applying a prefab diff to an uninstantiated scene object would instatiate it 8 years ago
  BearishSun d8e62567db Native components can now be in paused or stopped state, in an attempt to unify native/managed component logic 9 years ago
  BearishSun 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 9 years ago
  BearishSun 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 9 years ago
  BearishSun 0f35b1f2cb More work on user manuals 9 years ago
  BearishSun f4dd2fc1b2 MSAA support fully working on DirectX, OpenGL and Vulkan 9 years ago
  BearishSun f95bf9e749 Better light grid depth slice distribution 9 years ago