Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera 2f7095dbd2 Improvements to SceneObject transform %!s(int64=11) %!d(string=hai) anos
  Marko Pintera bf23b6d2e6 Assembly refresh working (all obvious issues resolved) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables %!s(int64=11) %!d(string=hai) anos
  Marko Pintera acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 734f25c36c Deferred destruction of game objects %!s(int64=11) %!d(string=hai) anos
  Marko Pintera cade69ad2c Refactored camera into CameraHandler %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 0e027b8351 Scene picking WIP (untested) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 38b79673f7 Modified GameObject serialization so it doesn't require manual calls to GameObjectManager %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 2e6a197523 Added ability to set world position and rotation to SceneObjects %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 97744d0baf A lot more renderer and proxy refactoring %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 4101088f37 Massive refactor due to work on Renderer %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos