Историја ревизија

Аутор SHA1 Порука Датум
  Marko Pintera bf23b6d2e6 Assembly refresh working (all obvious issues resolved) пре 11 година
  Marko Pintera 3638a07125 More fixes to assembly refresh пре 11 година
  Marko Pintera 6bbe6114ce Many fixes to get assembly refresh working пре 11 година
  Marko Pintera ae1eab371e Properly handle missing component types пре 11 година
  Marko Pintera 3aa329733b Assembly refresh (WIP - Does not run) пре 11 година
  Marko Pintera d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables пре 11 година
  Marko Pintera 4164a1af25 Added remaining features to C# SceneObject пре 11 година
  Marko Pintera 734f25c36c Deferred destruction of game objects пре 11 година
  Marko Pintera e9fc86930e A lot more work on handles (WIP) пре 11 година
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename пре 11 година
  Marko Pintera 84d73a2baa More fixes to prevent errors at shutdown - Mostly Mono and Script related пре 11 година
  Marko Pintera 8bfe4ef813 Ported to VS2013 and removed boost completely пре 11 година
  Marko Pintera ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it пре 11 година
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine пре 11 година
  Marko Pintera b47fd717dd Refactored C# GUI so it uses GUIPanels пре 11 година
  Marko Pintera 78690bac80 Reference ManagedComponents by Type and not by namespace & name string пре 11 година
  Marko Pintera 8539e9a863 Basic C# component and field serialization tested and working пре 11 година
  Marko Pintera f4d6a56251 C# object serialization WIP #2 пре 11 година
  Marko Pintera be6adc683d C# object serialization WIP пре 11 година
  Marko Pintera 3956823710 WIP - C# object serialization (Does not compile) пре 11 година
  Marko Pintera 79961694d3 Started work on C# object serialization пре 11 година