Commit History

Author SHA1 Message Date
  Marko Pintera bf970d8436 Render states refactored to comply with new CoreObject design 11 years ago
  Marko Pintera f256dad7d6 Texture refactor to comply with new CoreObject design 11 years ago
  Marko Pintera 2870e2266b Refactored Mesh for use with the new CoreObject design 11 years ago
  Marko Pintera aca40afae2 Moved methods for manipulating render target from sim thread from core accessor to RenderTarget/RenderWindow 11 years ago
  Marko Pintera 7ec17510f4 Refactored render system initialization so that render window gets created from sim thread instead of core 11 years ago
  Marko Pintera 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 years ago
  Marko Pintera 0678fdcf36 Better names for some Mesh methods 11 years ago
  Marko Pintera 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 years ago
  Marko Pintera a6c65825ca CoreThreadCore instance is now a shared pointer 11 years ago
  Marko Pintera dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system 11 years ago
  Marko Pintera 87946cf44b RenderTarget refactor to comply with new CoreObject synchronization 11 years ago
  Marko Pintera 7f7203f218 Started work on CoreObject refactor 11 years ago
  Marko Pintera 2ee57f4357 Added C# PixelUtility 11 years ago
  Marko Pintera e29349d061 Added C# Texture3D and TextureCube 11 years ago
  Marko Pintera 25aca52bc3 Added C# Texture and implemented Texture2D 11 years ago
  Marko Pintera 4667ba6cc9 Making blockUntilComplete an internal method 11 years ago
  Marko Pintera d7d2e26f5e Added BlockUntilComplete to AsyncOp 11 years ago
  Marko Pintera e4f8ac230b Moved documentation to gdocs 11 years ago
  Marko Pintera 6c74a3d7c0 Added cached CPU data to Texture 11 years ago
  Marko Pintera 1a4555b0d8 Removed multisampling hint from textures 11 years ago
  Marko Pintera d5d2171319 Added C# PixelData 11 years ago
  Marko Pintera 4164a1af25 Added remaining features to C# SceneObject 11 years ago
  Marko Pintera 734f25c36c Deferred destruction of game objects 11 years ago
  Marko Pintera 474830fefa C# input and virtual input work 11 years ago
  Marko Pintera 7a5bfc0969 Moving Input and VirtualInput to C# (WIP, having some crashes) 11 years ago
  Marko Pintera 630f8908a3 Added MaterialParams as a Material equivalent of GpuParam used by GpuPrograms 11 years ago
  Marko Pintera 291d0bb7bd Fixed render target properties so they are updated properly 11 years ago
  Marko Pintera 49c177131f Added tracking of editor widget focus and a way to transform screen to widget coordinates 11 years ago
  Marko Pintera 90ac2fa06f Properly update handles as soon as selection changes, not a frame later 11 years ago
  Marko Pintera eb6a85cf56 Getting everything to compile after load/store texture and render texture refactor 11 years ago