Commit History

Author SHA1 Message Date
  Marko Pintera bfef9f98a0 Fix for invalid operation errors: 13 years ago
  Marko Pintera 7a11f00bea Fixed the issue with OpenGL texture endianess 13 years ago
  Marko Pintera 605061be36 Fixed an issue with incorrectly specified texture format 13 years ago
  Marko Pintera acc4d601eb Fixed culling so it is consistent across all platforms (counterclockwise by default) 13 years ago
  Marko Pintera 88f574eb17 Fixing a serious issue with shader parameter assignment 13 years ago
  Marko Pintera 1b67b08c6b DX9 and DX11 working with new pixel format layouts 13 years ago
  Marko Pintera 512c0c87eb Fixed the font rendering issue 13 years ago
  Marko Pintera 54bb560e81 Removed a bunch of pixel formats 13 years ago
  Marko Pintera ede19ab51a All renderers working - Preparing to port bulkPixelConversion method so it properly converts between formats 13 years ago
  Marko Pintera b2b4bf2050 Moved builtin material managers to Banshee 13 years ago
  Marko Pintera d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee 13 years ago
  Marko Pintera 4c9f4597ad Some ignored files 13 years ago
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
  Marko Pintera fc2c493b75 Moved SceneManager to its own project 13 years ago
  Marko Pintera 630371789b Create Banshee App and made sure everything runs so far 13 years ago
  Marko Pintera a3340532f8 Ported a good section of GUI/2D to Banshee 13 years ago
  Marko Pintera a4737d3e28 Refactoring to BansheeEngine first step 13 years ago
  Marko Pintera b12493510f Started refactor to Banshee 13 years ago
  Marko Pintera 19e015b64d Check in before attempting to refactor CamelotCore into a separate project 13 years ago
  Marko Pintera f4f516b662 Sprite/TextSprite no longer saves state internally 13 years ago
  Marko Pintera 19a40d1fe1 Slight GUI changes. Just commiting to have a clean slate 13 years ago
  Marko Pintera 277cbea5ee Added basic tool window creation to all render systems 13 years ago
  Marko Pintera bf1dbf542a Some more work on bounds and started work on EditorWindow 13 years ago
  Marko Pintera 4f6bbe7067 Added GUI bounds and gui widget transform 13 years ago
  Marko Pintera 5bf23618b8 Text material resolution now gets set dynamically 13 years ago
  Marko Pintera 973145efa6 Tested text word wrap and alignment 13 years ago
  Marko Pintera 97589a7a46 Fixed issue with text rendering where spaces were being rendered as invalid glyphs 13 years ago
  Marko Pintera 6f31de4b3e GameObjectHandle now uses a raw pointer instead of a shared one 13 years ago
  Marko Pintera 49553c9008 Fixing some RTTI GameObject classes 13 years ago
  Marko Pintera 77df4b87a9 Finished porting to memory allocators 13 years ago