Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera 6c2fc529be Added D3D11 render states %!s(int64=13) %!d(string=hai) anos
  Marko Pintera aeed45563e Render systems now use blend states %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 74fe12325f Sampler state gets applied only through SamplerState object %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 0e72046097 Refactoring how Pass/RenderSystem and other classes handle render states. Part 1 %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 4556df668c Serialize/Deserialize sampler states %!s(int64=13) %!d(string=hai) anos