Historique des commits

Auteur SHA1 Message Date
  BearishSun 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. il y a 8 ans
  BearishSun aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
  BearishSun e8175f03bf Fixing a nasty task scheduler issue, where re-queuing the task and requesting wait(), would not properly block the calling thread until task finished. il y a 9 ans
  BearishSun 474d810214 Extended GPU params with a "set" field to match the Vulkan descriptor format better il y a 9 ans
  BearishSun 9555982752 Fixing OpenGL texture and image binding il y a 9 ans
  BearishSun ec9001814b Add GLSL variants of all built-in shaders il y a 9 ans
  BearishSun a80ac209a3 Non-dirty morph shape vertices are now properly persisted across frames, fixing an issue with playback il y a 9 ans
  BearishSun f6514d571d Fixed a concurrency issue with the animation thread il y a 9 ans
  BearishSun 6bd998abef Properly map user-made morph curves to internal morph curve names il y a 9 ans
  BearishSun 9222bec956 When evaluating morph shapes, make sure to blend towards zero if current weight is before the first frame (so 0 weight = base mesh) il y a 9 ans
  BearishSun b89005a830 Added morph shape curve evaluation il y a 9 ans
  BearishSun 76dee9fbf8 Morph shape animation (WIP) il y a 9 ans
  BearishSun a69052d9c5 Morph shape evaluation il y a 9 ans
  BearishSun 0f25ea40a0 Added a way to sample a single frame of animation using Animation.Sample il y a 9 ans
  BearishSun 4a45674df4 Selection overlay is now properly animated il y a 9 ans
  BearishSun 2a084db072 Users can now manually manipulate animated skeleton bones through scene object transforms il y a 9 ans
  BearishSun dc2c09c1d2 Fixing FBX import issues: il y a 9 ans
  BearishSun 8d74761ad7 Moved camera to core layer so animation manager has access to it il y a 9 ans
  BearishSun 693d2e21ca Animation culling WIP il y a 9 ans
  BearishSun 5389d377a1 Fixing animation event triggering il y a 9 ans
  BearishSun 55a6d68e29 Fixing euler <-> quaternion curve conversion tangent calculation il y a 9 ans
  BearishSun 6164237881 Added bone filtering to animation il y a 9 ans
  BearishSun 9fd2e0df2c Generic script property animation il y a 9 ans
  BearishSun 9620459208 Scene object transform modifications can now modify skeleton bones (for IK and similar) il y a 9 ans
  BearishSun b7883f7ab7 Skeletal and custom translation/rotation/scale animation curves can now be mapped to scene object's transform il y a 9 ans
  BearishSun 773d549e57 Added basic support for animation events il y a 9 ans
  BearishSun 6869dbcfbc Querying components from OnDestroy callback now properly returns only non-destroyed components (fixes a crash on exit for Animation component) il y a 9 ans
  BearishSun e7f45a5e0e Animation playback (WIP) il y a 9 ans
  BearishSun 7c3620dd46 Animation playback (WIP) il y a 9 ans
  BearishSun 76c14039e9 Animation playback (WIP) il y a 9 ans