BearishSun
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53ffc80827
Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer.
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il y a 8 ans |
BearishSun
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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il y a 9 ans |
BearishSun
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e8175f03bf
Fixing a nasty task scheduler issue, where re-queuing the task and requesting wait(), would not properly block the calling thread until task finished.
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il y a 9 ans |
BearishSun
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474d810214
Extended GPU params with a "set" field to match the Vulkan descriptor format better
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il y a 9 ans |
BearishSun
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9555982752
Fixing OpenGL texture and image binding
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il y a 9 ans |
BearishSun
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ec9001814b
Add GLSL variants of all built-in shaders
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il y a 9 ans |
BearishSun
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a80ac209a3
Non-dirty morph shape vertices are now properly persisted across frames, fixing an issue with playback
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il y a 9 ans |
BearishSun
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f6514d571d
Fixed a concurrency issue with the animation thread
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il y a 9 ans |
BearishSun
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6bd998abef
Properly map user-made morph curves to internal morph curve names
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il y a 9 ans |
BearishSun
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9222bec956
When evaluating morph shapes, make sure to blend towards zero if current weight is before the first frame (so 0 weight = base mesh)
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il y a 9 ans |
BearishSun
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b89005a830
Added morph shape curve evaluation
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il y a 9 ans |
BearishSun
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76dee9fbf8
Morph shape animation (WIP)
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il y a 9 ans |
BearishSun
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a69052d9c5
Morph shape evaluation
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il y a 9 ans |
BearishSun
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0f25ea40a0
Added a way to sample a single frame of animation using Animation.Sample
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il y a 9 ans |
BearishSun
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4a45674df4
Selection overlay is now properly animated
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il y a 9 ans |
BearishSun
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2a084db072
Users can now manually manipulate animated skeleton bones through scene object transforms
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il y a 9 ans |
BearishSun
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dc2c09c1d2
Fixing FBX import issues:
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il y a 9 ans |
BearishSun
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8d74761ad7
Moved camera to core layer so animation manager has access to it
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il y a 9 ans |
BearishSun
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693d2e21ca
Animation culling WIP
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il y a 9 ans |
BearishSun
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5389d377a1
Fixing animation event triggering
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il y a 9 ans |
BearishSun
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55a6d68e29
Fixing euler <-> quaternion curve conversion tangent calculation
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il y a 9 ans |
BearishSun
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6164237881
Added bone filtering to animation
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il y a 9 ans |
BearishSun
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9fd2e0df2c
Generic script property animation
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il y a 9 ans |
BearishSun
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9620459208
Scene object transform modifications can now modify skeleton bones (for IK and similar)
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il y a 9 ans |
BearishSun
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b7883f7ab7
Skeletal and custom translation/rotation/scale animation curves can now be mapped to scene object's transform
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il y a 9 ans |
BearishSun
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773d549e57
Added basic support for animation events
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il y a 9 ans |
BearishSun
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6869dbcfbc
Querying components from OnDestroy callback now properly returns only non-destroyed components (fixes a crash on exit for Animation component)
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il y a 9 ans |
BearishSun
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e7f45a5e0e
Animation playback (WIP)
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il y a 9 ans |
BearishSun
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7c3620dd46
Animation playback (WIP)
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il y a 9 ans |
BearishSun
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76c14039e9
Animation playback (WIP)
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il y a 9 ans |