Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera 42b20759ef Refactored Module startUp (does not compile because of a weird linker error ATM) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 9c559abe48 Fixed C# list serialization %!s(int64=11) %!d(string=hai) anos
  Marko Pintera f180db3993 C# serialization: Structs now work properly with normal objects %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 5dfcb3a403 Dictionary serialization works %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 4c3a45ae74 Serializing Lists works %!s(int64=11) %!d(string=hai) anos
  Marko Pintera ce8a58d25b C# single-dimensional array serialization works %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 17204b8447 Serializing SerializableObject works %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 3d06f8271c SerializableObjects are no serialized properly %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 8539e9a863 Basic C# component and field serialization tested and working %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 0b3309d5d5 Finalized work on first pass of C# object serialization %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 79311d0373 A lot more work on C# object serialization %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 3ba679cfbd I'm experimenting, check in %!s(int64=11) %!d(string=hai) anos
  Marko Pintera f4d6a56251 C# object serialization WIP #2 %!s(int64=11) %!d(string=hai) anos
  Marko Pintera be6adc683d C# object serialization WIP %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 3956823710 WIP - C# object serialization (Does not compile) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 79961694d3 Started work on C# object serialization %!s(int64=11) %!d(string=hai) anos
  Marko Pintera e3923518a3 Tree view auto-scroll works %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 1b3d1ea5ff Renderable RTTI %!s(int64=12) %!d(string=hai) anos
  Marko Pintera da4647aaff Better handling when deserializing invalid game object handles %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 1fafaa92a6 A lot more work on GameObject serialization %!s(int64=12) %!d(string=hai) anos