BearishSun
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3558a71c51
PhysX implementation for physics queries
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10 年之前 |
BearishSun
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8f58454d3e
Added C++ component wrappers for physics joints
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10 年之前 |
BearishSun
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80503e959a
Added Rigidbody C++ component
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10 年之前 |
BearishSun
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19c72345c6
Added C++ components and their RTTI for Colliders
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10 年之前 |
BearishSun
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ea11bee3c1
Added a way for components to get notified when parent scene object changes
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10 年之前 |
BearishSun
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e7cfefe9ee
Added copyright notices to all files
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10 年之前 |
BearishSun
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1350df4605
More work on preparing documentation for Doxygen generation
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10 年之前 |
BearishSun
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7184765d9d
Properly calculate bounds for managed Renderable components
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10 年之前 |
BearishSun
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95cea2ed0b
Prefab diff now properly handles the case when a component added by the diff already exists
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10 年之前 |
BearishSun
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7466dd0d2f
Documentation
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10 年之前 |
Marko Pintera
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809719519c
Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated
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10 年之前 |
Marko Pintera
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5b5a6302e5
Added OnEnabled/OnDisabled callback to Component
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10 年之前 |
Marko Pintera
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2994521533
Added an undo/redo command for deleting SceneObjects and its unit test
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10 年之前 |
Marko Pintera
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d0c583e20c
Refactored SceneManager so it properly registers all cameras and renderables
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11 年之前 |
Marko Pintera
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734f25c36c
Deferred destruction of game objects
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11 年之前 |
Marko Pintera
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17afc600a7
Massive Cm->Bs file rename
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11 年之前 |