Commit History

Autor SHA1 Mensaxe Data
  BearishSun 363ee7600c Managed components can now receive OnTransformChanged events %!s(int64=9) %!d(string=hai) anos
  BearishSun 5e9ec801e6 Added CharacterController to C# %!s(int64=9) %!d(string=hai) anos
  BearishSun 80503e959a Added Rigidbody C++ component %!s(int64=10) %!d(string=hai) anos
  BearishSun e7cfefe9ee Added copyright notices to all files %!s(int64=10) %!d(string=hai) anos
  BearishSun 7ce45604fb Properly clean up Renderable/Camera/Light on assembly refresh %!s(int64=10) %!d(string=hai) anos
  BearishSun b492b132a2 Added a way to specify application taskbar icon %!s(int64=10) %!d(string=hai) anos
  BearishSun 7184765d9d Properly calculate bounds for managed Renderable components %!s(int64=10) %!d(string=hai) anos
  BearishSun 7466dd0d2f Documentation %!s(int64=10) %!d(string=hai) anos
  Marko Pintera d3e33e24e0 Added mesh drag and drop to scene view (WIP) %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 3638a07125 More fixes to assembly refresh %!s(int64=11) %!d(string=hai) anos
  Marko Pintera d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables %!s(int64=11) %!d(string=hai) anos
  Marko Pintera e9fc86930e A lot more work on handles (WIP) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera e6275065f4 Work on handles (WIP) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera b47fd717dd Refactored C# GUI so it uses GUIPanels %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 78690bac80 Reference ManagedComponents by Type and not by namespace & name string %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 8539e9a863 Basic C# component and field serialization tested and working %!s(int64=11) %!d(string=hai) anos
  Marko Pintera f4d6a56251 C# object serialization WIP #2 %!s(int64=11) %!d(string=hai) anos
  Marko Pintera be6adc683d C# object serialization WIP %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 3956823710 WIP - C# object serialization (Does not compile) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 79961694d3 Started work on C# object serialization %!s(int64=11) %!d(string=hai) anos