Commit History

Autor SHA1 Mensaxe Data
  BearishSun 68bf4f12b4 Drag and drop into empty hierarchy now works %!s(int64=10) %!d(string=hai) anos
  BearishSun e7cfefe9ee Added copyright notices to all files %!s(int64=10) %!d(string=hai) anos
  BearishSun 92f409a13d Fixed a crash when reading non-top mip level from a texture %!s(int64=10) %!d(string=hai) anos
  BearishSun 05adde1dae Fixed bound calculations for renderables with no meshes %!s(int64=10) %!d(string=hai) anos
  BearishSun 22028f04e4 Clear prefab diffs when saving prefabs for build %!s(int64=10) %!d(string=hai) anos
  BearishSun 4dd0fa76ed Added run in editor manager & attribute so user can pick which components run during play mode and which run always %!s(int64=10) %!d(string=hai) anos
  BearishSun 7184765d9d Properly calculate bounds for managed Renderable components %!s(int64=10) %!d(string=hai) anos
  BearishSun c46c7f741a Finding resource dependencies will now properly consider resource handles that aren't loaded yet %!s(int64=10) %!d(string=hai) anos
  BearishSun e4192cbdca Renderable inspector will now properly update renderable material %!s(int64=10) %!d(string=hai) anos
  BearishSun 4511ec8735 Renderable inspector (not tested) %!s(int64=10) %!d(string=hai) anos
  BearishSun 1f31bf9385 Documentation %!s(int64=10) %!d(string=hai) anos
  BearishSun 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names %!s(int64=10) %!d(string=hai) anos
  Marko Pintera d3e33e24e0 Added mesh drag and drop to scene view (WIP) %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 42f50ced62 Added C# Renderable and Mesh interfaces %!s(int64=10) %!d(string=hai) anos