BearishSun
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c33aed0079
Added script interop objects for all joint types
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%!s(int64=9) %!d(string=hai) anos |
BearishSun
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02d748de78
Added base Joint type to C#
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%!s(int64=9) %!d(string=hai) anos |
BearishSun
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5e9ec801e6
Added CharacterController to C#
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%!s(int64=9) %!d(string=hai) anos |
BearishSun
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3ab055c49c
Added character controller structs and enums to managed code
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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313d06ec86
Added all joint related structures and enums to managed code
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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371bf0b9e9
Added Collider script interop objects
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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c58dcb4c91
Added PhysicsMesh & PhysicsMaterial script interop objects
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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a77ece41a1
Added resource mapping so that resources in standalone build can be loaded by using project library relative paths
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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abac7348d8
Finishing up exposing GUI widgets to C#
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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1c17be6581
Moved everything to VS 2015
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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e24c1c9270
Resource handle refactor (part 3)
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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4dd0fa76ed
Added run in editor manager & attribute so user can pick which components run during play mode and which run always
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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1755c6baeb
Modified GUIContent so it can accept separate images for different GUI element states
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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bd06130f5d
Console window now displays entries that were added to the log before the window was opened
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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d3b00942e8
In-editor compilation
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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4afb3bb55a
Disabled exceptions solution wide
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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bd15a467f0
Removed C++ RTTI support as it wasn't really needed, plus MSVC implementation seems to be bugged
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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a92c1b167f
Added GUIDictionaryField (WIP)
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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098f8865e1
Font C# interface
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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817756bb69
Renamed Light/Renderable/Camera so their component and non-component versions have better names
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%!s(int64=10) %!d(string=hai) anos |
Marko Pintera
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e1eaa8bfe2
Modified managed assembly loading so it's possible to reload it on project reload
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%!s(int64=10) %!d(string=hai) anos |
Marko Pintera
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03cfee9d17
Added a way to transparently load resources from managed code when in editor or standalone
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%!s(int64=10) %!d(string=hai) anos |
Marko Pintera
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1c0c2110aa
Added GUISkin C# wrapper and proper C# resource support
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%!s(int64=10) %!d(string=hai) anos |
Marko Pintera
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d293414daf
Support for multiple StringTables
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%!s(int64=10) %!d(string=hai) anos |
Marko Pintera
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9565409788
Documentation
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%!s(int64=10) %!d(string=hai) anos |
Marko Pintera
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ddef406ac9
C# profiler overlay
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%!s(int64=10) %!d(string=hai) anos |
Marko Pintera
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97f46875a9
Added light data types and components
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%!s(int64=10) %!d(string=hai) anos |
Marko Pintera
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f85cceb27d
Add basic level load/save method
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%!s(int64=10) %!d(string=hai) anos |
Marko Pintera
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927a721f58
Added C# Prefab
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%!s(int64=10) %!d(string=hai) anos |
Marko Pintera
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9a0e9b0b78
Linked native and managed diff
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%!s(int64=10) %!d(string=hai) anos |