Commit History

Autor SHA1 Mensaxe Data
  BearishSun c33aed0079 Added script interop objects for all joint types %!s(int64=9) %!d(string=hai) anos
  BearishSun 02d748de78 Added base Joint type to C# %!s(int64=9) %!d(string=hai) anos
  BearishSun 5e9ec801e6 Added CharacterController to C# %!s(int64=9) %!d(string=hai) anos
  BearishSun 3ab055c49c Added character controller structs and enums to managed code %!s(int64=10) %!d(string=hai) anos
  BearishSun 313d06ec86 Added all joint related structures and enums to managed code %!s(int64=10) %!d(string=hai) anos
  BearishSun 371bf0b9e9 Added Collider script interop objects %!s(int64=10) %!d(string=hai) anos
  BearishSun c58dcb4c91 Added PhysicsMesh & PhysicsMaterial script interop objects %!s(int64=10) %!d(string=hai) anos
  BearishSun a77ece41a1 Added resource mapping so that resources in standalone build can be loaded by using project library relative paths %!s(int64=10) %!d(string=hai) anos
  BearishSun abac7348d8 Finishing up exposing GUI widgets to C# %!s(int64=10) %!d(string=hai) anos
  BearishSun 1c17be6581 Moved everything to VS 2015 %!s(int64=10) %!d(string=hai) anos
  BearishSun e24c1c9270 Resource handle refactor (part 3) %!s(int64=10) %!d(string=hai) anos
  BearishSun 4dd0fa76ed Added run in editor manager & attribute so user can pick which components run during play mode and which run always %!s(int64=10) %!d(string=hai) anos
  BearishSun 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states %!s(int64=10) %!d(string=hai) anos
  BearishSun bd06130f5d Console window now displays entries that were added to the log before the window was opened %!s(int64=10) %!d(string=hai) anos
  BearishSun d3b00942e8 In-editor compilation %!s(int64=10) %!d(string=hai) anos
  BearishSun 4afb3bb55a Disabled exceptions solution wide %!s(int64=10) %!d(string=hai) anos
  BearishSun bd15a467f0 Removed C++ RTTI support as it wasn't really needed, plus MSVC implementation seems to be bugged %!s(int64=10) %!d(string=hai) anos
  BearishSun a92c1b167f Added GUIDictionaryField (WIP) %!s(int64=10) %!d(string=hai) anos
  BearishSun 098f8865e1 Font C# interface %!s(int64=10) %!d(string=hai) anos
  BearishSun 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names %!s(int64=10) %!d(string=hai) anos
  Marko Pintera e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 1c0c2110aa Added GUISkin C# wrapper and proper C# resource support %!s(int64=10) %!d(string=hai) anos
  Marko Pintera d293414daf Support for multiple StringTables %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 9565409788 Documentation %!s(int64=10) %!d(string=hai) anos
  Marko Pintera ddef406ac9 C# profiler overlay %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 97f46875a9 Added light data types and components %!s(int64=10) %!d(string=hai) anos
  Marko Pintera f85cceb27d Add basic level load/save method %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 927a721f58 Added C# Prefab %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 9a0e9b0b78 Linked native and managed diff %!s(int64=10) %!d(string=hai) anos